User talk:TarkusAB
Translation help: Reply
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:Thanks, I'll look at it soon. If I don't get to it, please ping me. [[User:TarkusAB|'''TarkusAB''']][[User talk:TarkusAB|'''talk''']]/[[Special:Contributions/TarkusAB|'''contrib''']] 21:35, 17 April 2026 (UTC) |
:Thanks, I'll look at it soon. If I don't get to it, please ping me. [[User:TarkusAB|'''TarkusAB''']][[User talk:TarkusAB|'''talk''']]/[[Special:Contributions/TarkusAB|'''contrib''']] 21:35, 17 April 2026 (UTC) |
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:{{re|Famous Hobo}} Were there particular parts of the interview you were looking for clarity on? [[User:TarkusAB|'''TarkusAB''']][[User talk:TarkusAB|'''talk''']]/[[Special:Contributions/TarkusAB|'''contrib''']] 09:10, 19 April 2026 (UTC) |
:{{re|Famous Hobo}} Were there particular parts of the interview you were looking for clarity on? [[User:TarkusAB|'''TarkusAB''']][[User talk:TarkusAB|'''talk''']]/[[Special:Contributions/TarkusAB|'''contrib''']] 09:10, 19 April 2026 (UTC) |
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:NVM, i finished it: |
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:How did this game come about? |
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:I was playing PC typing games at the time and wondered to myself if they could be made more interesting. At that time, by chance we started talking about how we could implement a typing game into House of the Dead 2, and the idea was approved. |
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:Was the idea to make an arcade game from the beginning? |
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:It was intended for home consoles, but deep down, I really wanted to try releasing it in arcades too. From that, when I asked Mr. Nakagawa in software group 1 if it's OK to use House of the Dead 2, and mentioned it could work for arcades. He said "sounds interesting, go for it" and so it was decided. |
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:Were there no problems for Sega creating a typing game? |
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:Our presentation was really popular. We made a video showing a word box appear, and then typing would "hit" the zombie and they would fall over. The boss, VP, Software group 3's Oguchi (presumably Hisao Oguchi) and Sonic Team's Naka (presumably Yuji Naka) all said it was interesting. |
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:It was made pretty considerate yes? |
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:Yea, originally we didn't have "[[Approximate string matching|fuzzy searching]]", so there would be a lot of times the player would miss. Players would get stressed and not want to play. So from the beginning, we wanted the game to be accommodating. |
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:Would you say the most interesting part of the games is the words? |
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:There's another planner besides me on the team, and their knowledge really comes out there. At first, I was going to write all the text myself, but I thought to ask someone else, and their writing was really funny/interesting. He would watch television, and get ideas for writing. He did that for six months. When everyone else was stuck, he'd put us all in a good mood. |
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:Was there a really hard thing to work on? |
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:By far, it was the difficulty level adjusting. We took the difficulty system from House of the Dead 2, but customized it. For beginners, the words would not exceed a certain length. When the screen stops and the timing of the enemies was considered. In House of the Dead 2, you can take out enemies with a single gun shot, but you always have to type out a full word in this game, so with that in mind, we had to consider when the zombies appear, how long they are in frame, and word length. After all that, great typists can still beat the game in one credit, and beginners still died in the fist stage. It really felt like we should make the beginners play a little longer. |
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:The Dreamcast version as a lot of modes. |
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:The first job is supporting the beginner players. Drill Mode exists, which beginner players can use to practive while skilled players can improve their scores. All the drills are designed this way. We want both beginner and skilled players to have fun playing in a variety of ways. |
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:Were there any particular struggles with making the Dreamcast version? |
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:We didn't have much time. We wanted to include a two-player battle minigame, but didn't have the time. But we did reach the goals we originally had from the start, so I still felt satisfied in the end. |
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:It's pretty complete, isn't it? |
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:I made it as perfect as possible. I didn't want something I'd be embarrassed of. Call it the ultimate typing game. I wouldn't want to make another typing game if someone asked haha. The base of House of the Dead 2 made this possible. With House of the Dead 2 as the source material, all I did was add cooked rice. If you have the best sashimi, you can make great sushi. |
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:Finally, a message to the readers. |
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:I think the coolest things about this game is that you can enjoy it with lots of people in a group setting. We made funny words so people watching can laugh too. For single players, we want you to practice and show off your skills. Typing is pretty cool isn't it? You'd be able to do a typing job haha. It would be great to hear about people who get better with typing from this game. |
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:[[User:TarkusAB|'''TarkusAB''']][[User talk:TarkusAB|'''talk''']]/[[Special:Contributions/TarkusAB|'''contrib''']] 22:29, 19 April 2026 (UTC) |
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