Return to Zork

Return to Zork

converted star rating in review table per MOS:VGREC

← Previous revision Revision as of 13:40, 19 April 2026
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==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
| Allgame = {{rating|3|5}} (MAC){{Cite web |last=Lisa Karen Savignano |title=Return to Zork (Macintosh) Review |url=http://www.allgame.com/game.php?id=14145&tab=review |url-status=dead |archive-url=https://web.archive.org/web/20141114144351/http://www.allgame.com/game.php?id=14145&tab=review |archive-date=November 14, 2014 |access-date=June 14, 2022 |website=Allgame}}
| Allgame = 3/5 (MAC){{Cite web |last=Lisa Karen Savignano |title=Return to Zork (Macintosh) Review |url=http://www.allgame.com/game.php?id=14145&tab=review |url-status=dead |archive-url=https://web.archive.org/web/20141114144351/http://www.allgame.com/game.php?id=14145&tab=review |archive-date=November 14, 2014 |access-date=June 14, 2022 |website=Allgame}}
}}
}}
''Return to Zork'' was made on a budget of $1.5 million, and became a commercial hit. In its first six months, the game achieved global sales of 300,000 units.{{cite journal | author=Cooper, James Paul | title=Target Your Game: Computer vs. Console | date=June 1994 | journal=[[Game Developer (magazine)|Game Developer]] | url=http://twvideo01.ubm-us.net/o1/vault/GD_Mag_Archives/GDM_June_1994.pdf | issue=2 | page=15 | access-date=2018-06-19 | archive-url=https://web.archive.org/web/20170101021405/http://twvideo01.ubm-us.net/o1/vault/GD_Mag_Archives/GDM_June_1994.pdf | archive-date=2017-01-01 | url-status=live }} By September 1994, it had earned $2.4 million and sold 600,000 copies—"more than half from bundled systems", according to ''[[Fortune (magazine)|Fortune]]''{{'}}s Stephanie Losee.{{cite web | archive-url=https://web.archive.org/web/20160308121859/http://archive.fortune.com/magazines/fortune/fortune_archive/1994/09/19/79746/index.htm | url=https://money.cnn.com/magazines/fortune/fortune_archive/1994/09/19/79746/index.htm | title=Watch Out for the CD-ROM Hype | work=[[Fortune (magazine)|Fortune]] | date=September 19, 1994 | author=Losee, Stephanie | archive-date=March 8, 2016 | url-status=live }} The game shipped roughly 1 million units by October 1995.{{cite press release | title=Activision Features QSound's Leading Audio Technology In Its New Windows 95 Titles | date=October 20, 1995 | location=[[Calgary, Alberta]] and [[Los Angeles]] | publisher=[[Business Wire]] }} According to Jeff Sengstack of ''NewMedia'', its success helped to revitalize Activision, which had recently been purchased by [[Bobby Kotick]].{{cite journal | archive-url=https://web.archive.org/web/19980128082919/http://www.newmedia.com/NewMedia/96/09/screens/Activision_Rebound.html | url=http://www.newmedia.com:80/NewMedia/96/09/screens/Activision_Rebound.html | title=Activision: Reorganized, Redefined and on the Rebound | date=June 24, 1996 | author=Sengstack, Jeff | archive-date=1998-01-28 | journal=NewMedia | url-status=dead | access-date=2019-01-05 }}
''Return to Zork'' was made on a budget of $1.5 million, and became a commercial hit. In its first six months, the game achieved global sales of 300,000 units.{{cite journal | author=Cooper, James Paul | title=Target Your Game: Computer vs. Console | date=June 1994 | journal=[[Game Developer (magazine)|Game Developer]] | url=http://twvideo01.ubm-us.net/o1/vault/GD_Mag_Archives/GDM_June_1994.pdf | issue=2 | page=15 | access-date=2018-06-19 | archive-url=https://web.archive.org/web/20170101021405/http://twvideo01.ubm-us.net/o1/vault/GD_Mag_Archives/GDM_June_1994.pdf | archive-date=2017-01-01 | url-status=live }} By September 1994, it had earned $2.4 million and sold 600,000 copies—"more than half from bundled systems", according to ''[[Fortune (magazine)|Fortune]]''{{'}}s Stephanie Losee.{{cite web | archive-url=https://web.archive.org/web/20160308121859/http://archive.fortune.com/magazines/fortune/fortune_archive/1994/09/19/79746/index.htm | url=https://money.cnn.com/magazines/fortune/fortune_archive/1994/09/19/79746/index.htm | title=Watch Out for the CD-ROM Hype | work=[[Fortune (magazine)|Fortune]] | date=September 19, 1994 | author=Losee, Stephanie | archive-date=March 8, 2016 | url-status=live }} The game shipped roughly 1 million units by October 1995.{{cite press release | title=Activision Features QSound's Leading Audio Technology In Its New Windows 95 Titles | date=October 20, 1995 | location=[[Calgary, Alberta]] and [[Los Angeles]] | publisher=[[Business Wire]] }} According to Jeff Sengstack of ''NewMedia'', its success helped to revitalize Activision, which had recently been purchased by [[Bobby Kotick]].{{cite journal | archive-url=https://web.archive.org/web/19980128082919/http://www.newmedia.com/NewMedia/96/09/screens/Activision_Rebound.html | url=http://www.newmedia.com:80/NewMedia/96/09/screens/Activision_Rebound.html | title=Activision: Reorganized, Redefined and on the Rebound | date=June 24, 1996 | author=Sengstack, Jeff | archive-date=1998-01-28 | journal=NewMedia | url-status=dead | access-date=2019-01-05 }}