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''Metal Combat: Falcon's Revenge'' was created by Team Battle Clash, a group within [[Intelligent Systems]] made up of [[Nintendo R&D1]] staff that developed games for the [[Super Scope]] [[light gun]], which had previously worked on ''[[Battle Clash]]'' (1992).[{{cite web|url=https://www.ign.com/articles/2001/01/10/developer-profile-intelligent-systems|title=Developer Profile: Intelligent Systems — An indepth history and look at the often overlooked R&D; group of Nintendo's EAD division|work=[[IGN]]|publisher=[[Ziff Davis]]|date=January 10, 2001|access-date=2024-01-28|archive-url=https://web.archive.org/web/20121025162616/https://www.ign.com/articles/2001/01/10/developer-profile-intelligent-systems|archive-date=2012-10-25|url-status=live}}][{{cite web|url=http://www.intsys.co.jp/english/software/index.html|title=Engaged Game Software|publisher=[[Intelligent Systems]]|date=2016|access-date=2024-01-28|archive-url=https://web.archive.org/web/20161130074834/http://www.intsys.co.jp/english/software/index.html|archive-date=2016-11-30|url-status=dead}}] {{cite web|url=https://intsys.co.jp/works/games/|title=作品紹介 - ゲーム|publisher=[[Intelligent Systems]]|date=2024|language=ja|access-date=2024-01-28|archive-url=https://web.archive.org/web/20240114184057/https://www.intsys.co.jp/works/games/|archive-date=2024-01-14|url-status=live}} The game is one of several titles that requires the Super Scope.[{{cite magazine|author1=The Watch Dog|last2=Tangonan|first2=Denver|url=https://archive.org/details/GamePro_Issue_088_November_1996/page/n25/mode/1up|title=Buyers Beware|magazine=[[GamePro]]|issue=98|publisher=[[International Data Group|IDG]]|date=November 1996|page=24}}] It was directed by chief graphic designer Toshitaka Muramatsu, who worked in the ''[[Fire Emblem]]'' and ''[[Paper Mario]]'' series, and produced by [[Gunpei Yokoi]].[{{cite video game|title=Metal Combat: Falcon's Revenge|developer=[[Intelligent Systems]]|publisher=[[Nintendo]]|date=December 1993|platform=[[Super Nintendo Entertainment System]]|level=Creative Staff}} ([https://www.vgmuseum.com/end/snes/c/mc.htm Good Ending screens] by VGMuseum [The Video Games Museum]. {{Webarchive|url=https://web.archive.org/web/20040616120004/https://www.vgmuseum.com/end/snes/c/mc.htm|date=2004-06-16}})][{{cite web|url=https://www.intsys.co.jp/game/panepon/p09/index.html|title=「パネルでポン」ホームページ公開1周年記念特別企画 - 開発者インタビュー|work=「パネルでポン」ホームページ|publisher=[[Intelligent Systems]]|date=August 19, 1997|access-date=2024-01-28|language=ja|archive-url=https://web.archive.org/web/19980117152427/https://www.intsys.co.jp/game/panepon/p09/index.html|archive-date=1998-01-17|url-status=live}} ([http://timelyhoward.com/?p=104 Translation] by Graeme Howard. {{Webarchive|url=https://web.archive.org/web/20200523150222/http://timelyhoward.com/?p=104|date=2020-05-23}}).][{{cite magazine|url=https://archive.org/details/gM-1999-02/gM%201999%2002/page/69/mode/1up|title=Yokoi Gumpei's WonderSwan|magazine=gM|issue=2|edition=Special|publisher=[[SoftBank Creative]]|year=1999|page=65–71|language=ja}}][{{cite magazine|last=Szczepaniak|first=John|title=Feature: 30 Years of the Super Scope|magazine=[[Retro Gamer]]|issue=231|publisher=[[Future Publishing]]|date=March 17, 2022|pages=44–47}}] Shinya Yamamoto and Toshihiro Nishii acted as two of the game's co-programmers, who later worked on ''[[Tetris Attack]]''.{{efn|Known in Japan as {{nihongo|''Panel de Pon''|パネルでポン|Paneru de Pon}}}} The music was scored by [[Yuka Tsujiyoko]], who also composed ''Battle Clash''.[{{cite web|url=http://interviews.rocketbaby.net/interviews_tsujiyoko_yuka_1.html|title=Interview with Yuka Tsujiyoko|work=RocketBaby|publisher=Hollow Light Media|date=2001|access-date=2024-01-28|archive-url=https://web.archive.org/web/20020821180147/http://interviews.rocketbaby.net/interviews_tsujiyoko_yuka_1.html|archive-date=2002-08-21|url-status=dead}}] |
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''Metal Combat: Falcon's Revenge'' was created by Team Battle Clash, a group within [[Intelligent Systems]] made up of [[Nintendo R&D1]] staff that developed games for the [[Super Scope]] [[light gun]], which had previously worked on ''[[Battle Clash]]'' (1992).[{{cite web|url=https://www.ign.com/articles/2001/01/10/developer-profile-intelligent-systems|title=Developer Profile: Intelligent Systems — An indepth history and look at the often overlooked R&D; group of Nintendo's EAD division|work=[[IGN]]|publisher=[[Ziff Davis]]|date=January 10, 2001|access-date=2024-01-28|archive-url=https://web.archive.org/web/20121025162616/https://www.ign.com/articles/2001/01/10/developer-profile-intelligent-systems|archive-date=2012-10-25|url-status=live}}][{{cite web|url=http://www.intsys.co.jp/english/software/index.html|title=Engaged Game Software|publisher=[[Intelligent Systems]]|date=2016|access-date=2024-01-28|archive-url=https://web.archive.org/web/20161130074834/http://www.intsys.co.jp/english/software/index.html|archive-date=2016-11-30|url-status=dead}}] {{cite web|url=https://intsys.co.jp/works/games/|title=作品紹介 - ゲーム|publisher=[[Intelligent Systems]]|date=2024|language=ja|access-date=2024-01-28|archive-url=https://web.archive.org/web/20240114184057/https://www.intsys.co.jp/works/games/|archive-date=2024-01-14|url-status=live}} The game is one of several titles that requires the Super Scope.[{{cite magazine|author1=The Watch Dog|last2=Tangonan|first2=Denver|url=https://archive.org/details/GamePro_Issue_088_November_1996/page/n25/mode/1up|title=Buyers Beware|magazine=[[GamePro]]|issue=98|publisher=[[International Data Group|IDG]]|date=November 1996|page=24}}] It was directed by chief graphic designer Toshitaka Muramatsu, who worked in the ''[[Fire Emblem]]'' and ''[[Paper Mario]]'' series, and produced by [[Gunpei Yokoi]].[{{cite video game|title=Metal Combat: Falcon's Revenge|developer=[[Intelligent Systems]]|publisher=[[Nintendo]]|date=December 1993|platform=[[Super Nintendo Entertainment System]]|level=Creative Staff}} ([https://www.vgmuseum.com/end/snes/c/mc.htm Good Ending screens] by VGMuseum [The Video Games Museum]. {{Webarchive|url=https://web.archive.org/web/20040616120004/https://www.vgmuseum.com/end/snes/c/mc.htm|date=2004-06-16}})][{{cite web|url=https://www.intsys.co.jp/game/panepon/p09/index.html|title=「パネルでポン」ホームページ公開1周年記念特別企画 - 開発者インタビュー|work=「パネルでポン」ホームページ|publisher=[[Intelligent Systems]]|date=August 19, 1997|access-date=2024-01-28|language=ja|archive-url=https://web.archive.org/web/19980117152427/https://www.intsys.co.jp/game/panepon/p09/index.html|archive-date=1998-01-17|url-status=live}} ([http://timelyhoward.com/?p=104 Translation] by Graeme Howard. {{Webarchive|url=https://web.archive.org/web/20200523150222/http://timelyhoward.com/?p=104|date=2020-05-23}}).][{{cite magazine|url=https://archive.org/details/gM-1999-02/gM%201999%2002/page/69/mode/1up|title=Yokoi Gumpei's WonderSwan|magazine=gM|issue=2|edition=Special|publisher=[[SoftBank Creative]]|year=1999|page=65–71|language=ja}}][{{cite magazine|last=Szczepaniak|first=John|title=Feature: 30 Years of the Super Scope|magazine=[[Retro Gamer]]|issue=231|publisher=[[Future Publishing]]|date=March 17, 2022|pages=44–47}}] Shinya Yamamoto and Toshihiro Nishii acted as two of the game's co-programmers, who later worked on ''[[Tetris Attack]]''.{{efn|Known in Japan as {{nihongo|''Panel de Pon''|パネルでポン|Paneru de Pon}}}} The music was scored by [[Yuka Tsujiyoko]], who also composed ''Battle Clash''.[{{cite web|url=http://interviews.rocketbaby.net/interviews_tsujiyoko_yuka_1.html|title=Interview with Yuka Tsujiyoko|work=RocketBaby|publisher=Hollow Light Media|date=2001|access-date=2024-01-28|archive-url=https://web.archive.org/web/20020821180147/http://interviews.rocketbaby.net/interviews_tsujiyoko_yuka_1.html|archive-date=2002-08-21|url-status=dead}}] |
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Nintendo first published ''Metal Combat: Falcon's Revenge'' for the [[Super Nintendo Entertainment System]] in North America in December 1993, followed by Europe in May 1994.[{{cite magazine|url=https://archive.org/details/Nintendo_Accion_017/page/n37/mode/2up|title=Preview: Metal Combat: Falcon's Revenge — La nueva onda del "Scope"|magazine=[[Nintendo Acción]]|issue=17|publisher=Hobby Press|date=April 1994|pages=38–39|language=es}}][{{cite web|url=http://www.nintendo.com:80/consumer/gameslist/manuals/snes_games.pdf|title=Super NES Games|publisher=[[Nintendo]]|access-date=2024-01-28|archive-url=https://web.archive.org/web/20080920223937/http://www.nintendo.com/consumer/gameslist/manuals/snes_games.pdf|archive-date=2008-09-20|url-status=dead}}] It was unveiled at the 1994 [[Summer Consumer Electronics Show]] (CES) under its original title, ''Battle Clash II'', but the name was changed shortly before its North American release.[{{cite magazine|url=https://archive.org/details/marukatsu-super-famicom-july-09-1993-07-09-600dpi-ozidual/MarukatsuSFC%201993%2012%20-%2007%2009%20%28J%20OCR%29/page/n9/mode/2up|title=Head Line News: 2大レポート サマーCES & 東京おもちゃショー|magazine={{ill|Marukatsu Super Famicom|lt=Marukatsu Super Famicom|ja|マル勝ファミコン#沿革}}|volume=8|issue=12|publisher=[[Kadokawa Shoten]]|date=July 9, 1993|pages=10–14|language=ja}}][{{cite magazine|url=https://archive.org/details/nintendomagasinet/199403/page/n11/mode/1up|title=Smygtittar: Metal Combat|magazine={{ill|Nintendo-Magasinet (Sweden)|lt=Nintendo-Magasinet|sv|Nintendo-Magasinet}}|volume=5|issue=37|publisher={{ill|Atlantic Förlags AB|lt=Atlantic Förlags AB|sv|Atlantic förlag}}|date=March 1994|page=12|language=sv}}] The game was housed in a 16-[[megabit]] (2 [[Megabyte|MB]]) cartridge using the [[List of Super NES enhancement chips#OBC-1|OBC-1]], a sprite manipulation enhancement chip.[{{cite web|url=https://www.univision.com/entretenimiento/cultura-pop/repasamos-10-juegos-de-snes-que-necesitaron-de-cartuchos-especiales|title=Repasamos 10 juegos de SNES que necesitaron de cartuchos especiales|work=[[Univision]]|publisher=[[Univision Communications]]|date=August 18, 2016|language=es|access-date=2024-01-28|archive-url=https://web.archive.org/web/20230129093216/https://www.univision.com/entretenimiento/cultura-pop/repasamos-10-juegos-de-snes-que-necesitaron-de-cartuchos-especiales|archive-date=2023-01-29|url-status=live}}] ''Metal Combat'' was only released in Western regions, as the Super Scope proved to be less popular in Japan. The cover was illustrated by artist Stephen Peringer.[{{cite web|last=Auffret|first=Dominique|url=https://vgdensetsu.net/steveperinger/|title=Stephen PERINGER|work=VGDensetsu|date=June 2025|access-date=2026-03-03|archive-url=https://web.archive.org/web/20260303233538/https://vgdensetsu.net/steveperinger/|archive-date=2026-03-03|url-status=live}}][{{cite web|last=Peringer|first=Stephen|url=https://peringer.com/Video-Game-Art|title=Video Game Art|website=stephenperingerartwork|access-date=2024-07-22|archive-url=https://web.archive.org/web/20240722022956/https://peringer.com/Video-Game-Art|archive-date=2024-07-22|url-status=live}}]
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The game was unveiled at the 1994 [[Summer Consumer Electronics Show]] (CES) under its original title, ''Battle Clash II'', but the name was changed shortly before its North American release.[{{cite magazine|url=https://archive.org/details/marukatsu-super-famicom-july-09-1993-07-09-600dpi-ozidual/MarukatsuSFC%201993%2012%20-%2007%2009%20%28J%20OCR%29/page/n9/mode/2up|title=Head Line News: 2大レポート サマーCES & 東京おもちゃショー|magazine={{ill|Marukatsu Super Famicom|lt=Marukatsu Super Famicom|ja|マル勝ファミコン#沿革}}|volume=8|issue=12|publisher=[[Kadokawa Shoten]]|date=July 9, 1993|pages=10–14|language=ja}}][{{cite magazine|url=https://archive.org/details/nintendomagasinet/199403/page/n11/mode/1up|title=Smygtittar: Metal Combat|magazine={{ill|Nintendo-Magasinet (Sweden)|lt=Nintendo-Magasinet|sv|Nintendo-Magasinet}}|volume=5|issue=37|publisher={{ill|Atlantic Förlags AB|lt=Atlantic Förlags AB|sv|Atlantic förlag}}|date=March 1994|page=12|language=sv}}] Nintendo first published ''Metal Combat: Falcon's Revenge'' for the [[Super Nintendo Entertainment System]] in North America in December 1993, followed by Europe in May 1994.[{{cite magazine|url=https://archive.org/details/Nintendo_Accion_017/page/n37/mode/2up|title=Preview: Metal Combat: Falcon's Revenge — La nueva onda del "Scope"|magazine=[[Nintendo Acción]]|issue=17|publisher=Hobby Press|date=April 1994|pages=38–39|language=es}}][{{cite web|url=http://www.nintendo.com:80/consumer/gameslist/manuals/snes_games.pdf|title=Super NES Games|publisher=[[Nintendo]]|access-date=2024-01-28|archive-url=https://web.archive.org/web/20080920223937/http://www.nintendo.com/consumer/gameslist/manuals/snes_games.pdf|archive-date=2008-09-20|url-status=dead}}] The game was housed in a 16-[[megabit]] (2 [[Megabyte|MB]]) cartridge using the [[List of Super NES enhancement chips#OBC-1|OBC-1]], a sprite manipulation enhancement chip.[{{cite web|url=https://www.univision.com/entretenimiento/cultura-pop/repasamos-10-juegos-de-snes-que-necesitaron-de-cartuchos-especiales|title=Repasamos 10 juegos de SNES que necesitaron de cartuchos especiales|work=[[Univision]]|publisher=[[Univision Communications]]|date=August 18, 2016|language=es|access-date=2024-01-28|archive-url=https://web.archive.org/web/20230129093216/https://www.univision.com/entretenimiento/cultura-pop/repasamos-10-juegos-de-snes-que-necesitaron-de-cartuchos-especiales|archive-date=2023-01-29|url-status=live}}] ''Metal Combat'' was only released in Western regions, as the Super Scope proved to be less popular in Japan. The cover was illustrated by artist Stephen Peringer.[{{cite web|last=Auffret|first=Dominique|url=https://vgdensetsu.net/steveperinger/|title=Stephen PERINGER|work=VGDensetsu|date=June 2025|access-date=2026-03-03|archive-url=https://web.archive.org/web/20260303233538/https://vgdensetsu.net/steveperinger/|archive-date=2026-03-03|url-status=live}}][{{cite web|last=Peringer|first=Stephen|url=https://peringer.com/Video-Game-Art|title=Video Game Art|website=stephenperingerartwork|access-date=2024-07-22|archive-url=https://web.archive.org/web/20240722022956/https://peringer.com/Video-Game-Art|archive-date=2024-07-22|url-status=live}}] |