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In 1994, Strachan and Wheatley encountered Charles Cornwall, chairman of Eidos, a company that developed [[Data compression#Video|video compression]] software for systems like the [[Acorn Archimedes]]. Domark was struggling on the business side and Eidos had no sales at that time, so the two companies agreed to a [[reverse takeover]]. Domark was merged with Eidos, with Domark's operations aligned as a subsidiary of the newer Eidos. The deal was announced in September 1995 as an acquisition of Domark (alongside developers Simis and [[Big Red Software]]) by Eidos for {{GBP|12.9 million|long=no}}.[{{cite web |url=https://www.telecompaper.com/news/eidos-acquires-three-companies-unveils-placing--65391 |title=Eidos Acquires Three Companies, Unveils Placing |date=25 September 1995 |website=Telecompaper |access-date=29 October 2017 |archive-date=29 October 2017 |archive-url=https://web.archive.org/web/20171029012442/https://www.telecompaper.com/news/eidos-acquires-three-companies-unveils-placing--65391 |url-status=live |url-access=limited}}] The new company was floated on the [[London Stock Exchange]] (LSE) as Eidos that year.[{{Cite web |last=Ashton |first=James |date=2015-08-24 |title=Tomb Raider creator on the claim that video games harm children |url=https://www.independent.co.uk/tech/ian-livingstone-interview-tomb-raider-creator-on-lara-croft-20-years-on-and-claims-that-video-games-harm-children-10468405.html |access-date=2023-03-15 |website=The Independent |archive-date=15 March 2023 |archive-url=https://web.archive.org/web/20230315130805/https://www.independent.co.uk/tech/ian-livingstone-interview-tomb-raider-creator-on-lara-croft-20-years-on-and-claims-that-video-games-harm-children-10468405.html |url-status=live }}] Livingstone became [[executive chairman]] and Strachan left Domark in that year.[{{cite web |last=Corriea |first=Alexa Ray |date=30 September 2013 |title=Eidos President and CEO Ian Livingstone departs after 20 years |url=https://www.polygon.com/2013/9/30/4787344/eidos-president-and-ceo-ian-livingstone-departs-after-20-years |url-status=live |archive-url=https://web.archive.org/web/20171029012943/https://www.polygon.com/2013/9/30/4787344/eidos-president-and-ceo-ian-livingstone-departs-after-20-years |archive-date=29 October 2017 |access-date=29 October 2017 |website=[[Polygon (website)|Polygon]]}}] |
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In 1994, Strachan and Wheatley encountered Charles Cornwall, chairman of Eidos, a company that developed [[Data compression#Video|video compression]] software for systems like the [[Acorn Archimedes]]. Domark was struggling on the business side and Eidos had no sales at that time, so the two companies agreed to a [[reverse takeover]]. Domark was merged with Eidos, with Domark's operations aligned as a subsidiary of the newer Eidos. The deal was announced in September 1995 as an acquisition of Domark (alongside developers Simis and [[Big Red Software]]) by Eidos for {{GBP|12.9 million|long=no}}.[{{cite web |url=https://www.telecompaper.com/news/eidos-acquires-three-companies-unveils-placing--65391 |title=Eidos Acquires Three Companies, Unveils Placing |date=25 September 1995 |website=Telecompaper |access-date=29 October 2017 |archive-date=29 October 2017 |archive-url=https://web.archive.org/web/20171029012442/https://www.telecompaper.com/news/eidos-acquires-three-companies-unveils-placing--65391 |url-status=live |url-access=limited}}] The new company was floated on the [[London Stock Exchange]] (LSE) as Eidos that year.[{{Cite web |last=Ashton |first=James |date=2015-08-24 |title=Tomb Raider creator on the claim that video games harm children |url=https://www.independent.co.uk/tech/ian-livingstone-interview-tomb-raider-creator-on-lara-croft-20-years-on-and-claims-that-video-games-harm-children-10468405.html |access-date=2023-03-15 |website=The Independent |archive-date=15 March 2023 |archive-url=https://web.archive.org/web/20230315130805/https://www.independent.co.uk/tech/ian-livingstone-interview-tomb-raider-creator-on-lara-croft-20-years-on-and-claims-that-video-games-harm-children-10468405.html |url-status=live }}] Livingstone became [[Chair (officer)#Executive chair|executive chairman]] and Strachan left Domark in that year.[{{cite web |last=Corriea |first=Alexa Ray |date=30 September 2013 |title=Eidos President and CEO Ian Livingstone departs after 20 years |url=https://www.polygon.com/2013/9/30/4787344/eidos-president-and-ceo-ian-livingstone-departs-after-20-years |url-status=live |archive-url=https://web.archive.org/web/20171029012943/https://www.polygon.com/2013/9/30/4787344/eidos-president-and-ceo-ian-livingstone-departs-after-20-years |archive-date=29 October 2017 |access-date=29 October 2017 |website=[[Polygon (website)|Polygon]]}}] |
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On 31 May 1996, Simis and Big Red Software were merged into Domark.[{{cite magazine |last=Sherman |first=Christopher |title=Four Way Merger Between Domark, Big Red, Simis, and Eidos |magazine=[[Next Generation (magazine)|Next Generation]] |issue=16 |publisher=[[Imagine Media]] |date=April 1996 |page=23}}] Eidos took over CentreGold in April 1996 for {{GBP|17.6 million}}. CentreGold consisted of distributor CentreSoft{{Efn|Distributor Centresoft conducted a management buyout.[{{cite web |title=GameSpy: Eidos Interactive |url=http://www.gamespy.com/company/025/025024.html |website=Gamespy.com}}]}} and publisher [[U.S. Gold]], which included development subsidiaries [[Core Design]] and [[Silicon Dreams Studio]].[{{cite web |url=https://www.mcvuk.com/articles/publishing/deals-that-shook-the-industry-5-10 |title=Deals that shook the industry: 5/10 |date=25 July 2008 |website=[[MCV (magazine)|MCV]] |access-date=29 October 2017 |archive-date=13 January 2023 |archive-url=https://web.archive.org/web/20230113215337/https://www.mcvuk.com/business-news/publishing/deals-that-shook-the-industry-5-10/ |url-status=live }}][{{cite web |url=http://www.ign.com/articles/2003/07/15/core-founder-steps-down |title=Core Founder Steps Down |date=15 July 2003 |website=[[IGN]] |access-date=29 October 2017 |archive-date=13 April 2013 |archive-url=https://web.archive.org/web/20130413164140/http://www.ign.com/articles/2003/07/15/core-founder-steps-down |url-status=live }}] Eidos Interactive's first major title was soon to be released ''[[Tomb Raider (1996 video game)|Tomb Raider]]'' by Core Design, which CentreGold had itself acquired two years prior.[{{cite web |url=https://arstechnica.com/gaming/2015/03/it-felt-like-robbery-tomb-raider-and-the-fall-of-core-design/ |title="It felt like robbery": Tomb Raider and the fall of Core Design |first=Richard |last=Moss |date=31 March 2015 |website=[[Ars Technica]] |access-date=29 October 2017 |archive-date=26 November 2016 |archive-url=https://web.archive.org/web/20161126210720/http://arstechnica.com/gaming/2015/03/it-felt-like-robbery-tomb-raider-and-the-fall-of-core-design/ |url-status=live }}] Silicon Dreams Studio was re-acquired by its founder, Geoff Brown, through newly founded Geoff Brown Holdings (later [[Kaboom Studios]]), on 16 December that year.[{{cite web |date=16 December 1996 |title=Silicon Dreams To Be 75% Acquired By New Firm |url=https://www.telecompaper.com/news/silicon-dreams-to-be-75-acquired-by-new-firm--97350 |url-status=live |archive-url=https://web.archive.org/web/20170928055915/https://www.telecompaper.com/news/silicon-dreams-to-be-75-acquired-by-new-firm--97350 |archive-date=28 September 2017 |access-date=29 October 2017 |website=Telecompaper|url-access=registration}}] In 1997, Wheatley left the company to move back to Britain and focus on other projects. Also that year, Eidos was among the companies auditor [[PwC#Coopers & Lybrand|Coopers & Lybrand]] resigned from citing corporate governance inadequacies with [[KPMG]] succeeding it.[{{Cite web |last=Stylianou |first=John |date=1997-08-14 |title=AUDIT - Coopers ditches Eidos as firms get choosy |url=https://accountancyage.com/1997/08/14/audit-coopers-ditches-eidos-as-firms-get-choosy/ |access-date=2026-01-29 |website=[[Accountancy Age]] |language=en-GB}}] In January 1998, [[Opticom (company)|Opticom]] entered into an agreement with Eidos to develop storage devices, with both companies holding shares in each other.[{{Cite web |last=Flaa |first=Eirik |date=1998-01-20 |title=Opticom under juletreet i 99 |url=https://www.digi.no/artikler/opticom-under-juletreet-i-99/339572 |access-date=2023-12-10 |website=[[Digi.no]]}}] Eidos acquired developer [[Crystal Dynamics]] in September 1998.[{{cite news |last=Dresser |first=Guy |date=September 8, 1998 |title=Eidos's £28.4m deal for Crystal is virtual reality |page=22 |newspaper=[[The Birmingham Post]] |url=https://www.newspapers.com/clip/109591405/eidoss-284m-deal-for-crystal-is/ |url-status=live |access-date=September 15, 2022 |archive-url=https://web.archive.org/web/20220915152107/https://www.newspapers.com/clip/109591405/eidoss-284m-deal-for-crystal-is/ |archive-date=September 15, 2022 |via=[[Newspapers.com]]}}] In 1999, Eidos acquired a 51% stake in [[Ion Storm]], in exchange for advances to the developers,[{{cite web |last=Biederman |first=Christine |date=April 29, 1999 |title=Vapor war |url=http://www.dallasobserver.com/news/vapor-war-6401046 |url-status=live |archive-url=https://web.archive.org/web/20171029174108/http://www.dallasobserver.com/news/vapor-war-6401046 |archive-date=October 29, 2017 |access-date=October 29, 2017}}] and a {{USD|55m}} stake in web portal company Maximum Holdings.[{{Cite web |date=1999-11-15 |title=Eidos Takes $55m Stake in Portal Player Maximum |url=https://techmonitor.ai/technology/eidos_takes_55m_stake_in_portal_player_maximum |access-date=2023-07-09 |website=Tech Monitor |language=en-US |archive-date=11 August 2023 |archive-url=https://web.archive.org/web/20230811053808/https://techmonitor.ai/technology/eidos_takes_55m_stake_in_portal_player_maximum |url-status=live }}] Eidos founder [[Stephen B. Streater]] resigned as director in June and went on to found [[Forbidden Technologies plc|Forbidden Technologies]].[{{Cite web |date=11 June 1999 |title=Eidos founder Stephen Streater resigns directorship |url=https://www.telecompaper.com/news/eidos-founder-stephen-streater-resigns-directorship--175605 |url-status=live |archive-url=https://web.archive.org/web/20230604225508/https://www.telecompaper.com/news/eidos-founder-stephen-streater-resigns-directorship--175605 |archive-date=4 June 2023 |access-date=2023-06-04 |website=Telecompaper}}] The following year Eidos CEO Cornwall left the company to focus on technology and mining interests and was succeeded by former COO Michael McGarvey.[{{Cite news |last=Cowell |first=Alan |date=2000-11-02 |title=Technology Briefing: Deals; Eidos Executive Resigns |work=The New York Times |url=https://www.nytimes.com/2000/11/02/business/technology-briefing-deals-eidos-executive-resigns.html |access-date=2023-03-15 |issn=0362-4331 |archive-date=15 March 2023 |archive-url=https://web.archive.org/web/20230315132928/https://www.nytimes.com/2000/11/02/business/technology-briefing-deals-eidos-executive-resigns.html |url-status=live }}] A publicised takeover bid from [[Infogrames Entertainment]] failed to materialize in October 2000.[{{Cite news |last=Milmo |first=Dan |date=2001-05-31 |title=£50m share offer to save Eidos |language=en-GB |work=The Guardian |url=https://www.theguardian.com/media/2001/may/31/newmedia.citynews1 |access-date=2023-12-10 |issn=0261-3077}}] In January 2002, Eidos established label Fresh Games for games localised from Japan, with titles including ''[[Mister Mosquito]]'', ''[[Mad Maestro!]]'' and ''[[Legaia 2: Duel Saga]]''.[{{Cite web |last= |first= |date=2002-01-25 |title=Eidos Establishes Fresh Games |url=https://www.ign.com/articles/2002/01/25/eidos-establishes-fresh-games |access-date=2023-05-14 |website=IGN |archive-date=14 May 2023 |archive-url=https://web.archive.org/web/20230514211452/https://www.ign.com/articles/2002/01/25/eidos-establishes-fresh-games |url-status=live }}] Livingstone stepped down as chairman and became creative director in September 2002.[{{cite web |last=Carless |first=Simon |date=29 September 2005 |title=Livingstone Presumes Reappearance At Eidos |url=https://www.gamedeveloper.com/pc/livingstone-presumes-reappearance-at-eidos |website=Game Developer |access-date=18 May 2023 |archive-date=18 May 2023 |archive-url=https://web.archive.org/web/20230518202948/https://www.gamedeveloper.com/pc/livingstone-presumes-reappearance-at-eidos |url-status=live }}] In August 2003, Eidos began operations in Australia, with its previous operations in Singapore taken over by [[Atari SA]].[{{Cite web |last=Taylor |first=Martin |date=2003-08-06 |title=Eidos launches Australian operation |url=https://www.gamesindustry.biz/eidos-launches-australian-operation |access-date=2026-01-29 |website=GamesIndustry.biz |language=en}}] Also that year, Eidos founded Beautiful Game Studios inside its headquarters, which continued its ''[[Championship Manager]]'' series after splitting with previous developer [[Sports Interactive]].[{{Cite web |last= |first= |date=2009-11-26 |title=Square Enix Restructures Beautiful Game Studios, Cuts Positions |url=https://www.gamedeveloper.com/pc/square-enix-restructures-beautiful-game-studios-cuts-positions |access-date=2022-04-09 |website=Game Developer |archive-date=9 April 2022 |archive-url=https://web.archive.org/web/20220409095812/https://www.gamedeveloper.com/pc/square-enix-restructures-beautiful-game-studios-cuts-positions |url-status=live }}][{{cite magazine |last=Hall |first=Lee |date=28 June 2012 |title=Sports Interactive details split from Eidos after nine years of silence |url=http://www.edge-online.com/news/miles-jacobson-comments-eidos-split |url-status=dead |archive-url=https://web.archive.org/web/20120628120626/http://www.edge-online.com/news/miles-jacobson-comments-eidos-split |archive-date=28 June 2012 |access-date= |website=Edge Magazine }}] In March 2004, Eidos acquired Danish developer [[IO Interactive]], which was developing published title ''[[Hitman: Contracts]]''.[{{Cite web |last=Calvert |first=Justin |date=4 March 2004 |title=Eidos announces results and acquisition of Io Interactive |url=https://www.gamespot.com/articles/eidos-announces-results-and-acquisition-of-io-interactive/1100-6090628/ |access-date=2023-02-13 |website=GameSpot |archive-date=12 June 2018 |archive-url=https://web.archive.org/web/20180612142605/https://www.gamespot.com/articles/eidos-announces-results-and-acquisition-of-io-interactive/1100-6090628/ |url-status=live }}] Ion Storm was closed in February 2005. |
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On 31 May 1996, Simis and Big Red Software were merged into Domark.[{{cite magazine |last=Sherman |first=Christopher |title=Four Way Merger Between Domark, Big Red, Simis, and Eidos |magazine=[[Next Generation (magazine)|Next Generation]] |issue=16 |publisher=[[Imagine Media]] |date=April 1996 |page=23}}] Eidos took over CentreGold in April 1996 for {{GBP|17.6 million}}. CentreGold consisted of distributor CentreSoft{{Efn|Distributor Centresoft conducted a management buyout.[{{cite web |title=GameSpy: Eidos Interactive |url=http://www.gamespy.com/company/025/025024.html |website=Gamespy.com}}]}} and publisher [[U.S. Gold]], which included development subsidiaries [[Core Design]] and [[Silicon Dreams Studio]].[{{cite web |url=https://www.mcvuk.com/articles/publishing/deals-that-shook-the-industry-5-10 |title=Deals that shook the industry: 5/10 |date=25 July 2008 |website=[[MCV (magazine)|MCV]] |access-date=29 October 2017 |archive-date=13 January 2023 |archive-url=https://web.archive.org/web/20230113215337/https://www.mcvuk.com/business-news/publishing/deals-that-shook-the-industry-5-10/ |url-status=live }}][{{cite web |url=http://www.ign.com/articles/2003/07/15/core-founder-steps-down |title=Core Founder Steps Down |date=15 July 2003 |website=[[IGN]] |access-date=29 October 2017 |archive-date=13 April 2013 |archive-url=https://web.archive.org/web/20130413164140/http://www.ign.com/articles/2003/07/15/core-founder-steps-down |url-status=live }}] Eidos Interactive's first major title was soon to be released ''[[Tomb Raider (1996 video game)|Tomb Raider]]'' by Core Design, which CentreGold had itself acquired two years prior.[{{cite web |url=https://arstechnica.com/gaming/2015/03/it-felt-like-robbery-tomb-raider-and-the-fall-of-core-design/ |title="It felt like robbery": Tomb Raider and the fall of Core Design |first=Richard |last=Moss |date=31 March 2015 |website=[[Ars Technica]] |access-date=29 October 2017 |archive-date=26 November 2016 |archive-url=https://web.archive.org/web/20161126210720/http://arstechnica.com/gaming/2015/03/it-felt-like-robbery-tomb-raider-and-the-fall-of-core-design/ |url-status=live }}] Silicon Dreams Studio was re-acquired by its founder, Geoff Brown, through newly founded Geoff Brown Holdings (later [[Kaboom Studios]]), on 16 December that year.[{{cite web |date=16 December 1996 |title=Silicon Dreams To Be 75% Acquired By New Firm |url=https://www.telecompaper.com/news/silicon-dreams-to-be-75-acquired-by-new-firm--97350 |url-status=live |archive-url=https://web.archive.org/web/20170928055915/https://www.telecompaper.com/news/silicon-dreams-to-be-75-acquired-by-new-firm--97350 |archive-date=28 September 2017 |access-date=29 October 2017 |website=Telecompaper|url-access=registration}}] In 1997, Wheatley left the company to move back to Britain and focus on other projects. Also that year, Eidos was among the companies auditor [[PwC#Coopers & Lybrand|Coopers & Lybrand]] resigned from citing corporate governance inadequacies with [[KPMG]] succeeding it.[{{Cite web |last=Stylianou |first=John |date=1997-08-14 |title=AUDIT - Coopers ditches Eidos as firms get choosy |url=https://accountancyage.com/1997/08/14/audit-coopers-ditches-eidos-as-firms-get-choosy/ |access-date=2026-01-29 |website=[[Accountancy Age]] |language=en-GB}}] In January 1998, [[Opticom (company)|Opticom]] entered into an agreement with Eidos to develop storage devices, with both companies holding shares in each other.[{{Cite web |last=Flaa |first=Eirik |date=1998-01-20 |title=Opticom under juletreet i 99 |url=https://www.digi.no/artikler/opticom-under-juletreet-i-99/339572 |access-date=2023-12-10 |website=[[Digi.no]]}}] Eidos acquired developer [[Crystal Dynamics]] in September 1998.[{{cite news |last=Dresser |first=Guy |date=September 8, 1998 |title=Eidos's £28.4m deal for Crystal is virtual reality |page=22 |newspaper=[[The Birmingham Post]] |url=https://www.newspapers.com/clip/109591405/eidoss-284m-deal-for-crystal-is/ |url-status=live |access-date=September 15, 2022 |archive-url=https://web.archive.org/web/20220915152107/https://www.newspapers.com/clip/109591405/eidoss-284m-deal-for-crystal-is/ |archive-date=September 15, 2022 |via=[[Newspapers.com]]}}] In 1999, Eidos acquired a 51% stake in [[Ion Storm]], in exchange for advances to the developers,[{{cite web |last=Biederman |first=Christine |date=April 29, 1999 |title=Vapor war |url=http://www.dallasobserver.com/news/vapor-war-6401046 |url-status=live |archive-url=https://web.archive.org/web/20171029174108/http://www.dallasobserver.com/news/vapor-war-6401046 |archive-date=October 29, 2017 |access-date=October 29, 2017}}] and a {{USD|55m}} stake in web portal company Maximum Holdings.[{{Cite web |date=1999-11-15 |title=Eidos Takes $55m Stake in Portal Player Maximum |url=https://techmonitor.ai/technology/eidos_takes_55m_stake_in_portal_player_maximum |access-date=2023-07-09 |website=Tech Monitor |language=en-US |archive-date=11 August 2023 |archive-url=https://web.archive.org/web/20230811053808/https://techmonitor.ai/technology/eidos_takes_55m_stake_in_portal_player_maximum |url-status=live }}] Eidos founder [[Stephen B. Streater]] resigned as director in June and went on to found [[Forbidden Technologies plc|Forbidden Technologies]].[{{Cite web |date=11 June 1999 |title=Eidos founder Stephen Streater resigns directorship |url=https://www.telecompaper.com/news/eidos-founder-stephen-streater-resigns-directorship--175605 |url-status=live |archive-url=https://web.archive.org/web/20230604225508/https://www.telecompaper.com/news/eidos-founder-stephen-streater-resigns-directorship--175605 |archive-date=4 June 2023 |access-date=2023-06-04 |website=Telecompaper}}] The following year Eidos CEO Cornwall left the company to focus on technology and mining interests and was succeeded by former COO Michael McGarvey.[{{Cite news |last=Cowell |first=Alan |date=2000-11-02 |title=Technology Briefing: Deals; Eidos Executive Resigns |work=The New York Times |url=https://www.nytimes.com/2000/11/02/business/technology-briefing-deals-eidos-executive-resigns.html |access-date=2023-03-15 |issn=0362-4331 |archive-date=15 March 2023 |archive-url=https://web.archive.org/web/20230315132928/https://www.nytimes.com/2000/11/02/business/technology-briefing-deals-eidos-executive-resigns.html |url-status=live }}] A publicised takeover bid from [[Infogrames Entertainment]] failed to materialize in October 2000.[{{Cite news |last=Milmo |first=Dan |date=2001-05-31 |title=£50m share offer to save Eidos |language=en-GB |work=The Guardian |url=https://www.theguardian.com/media/2001/may/31/newmedia.citynews1 |access-date=2023-12-10 |issn=0261-3077}}] In January 2002, Eidos established label Fresh Games for games localised from Japan, with titles including ''[[Mister Mosquito]]'', ''[[Mad Maestro!]]'' and ''[[Legaia 2: Duel Saga]]''.[{{Cite web |last= |first= |date=2002-01-25 |title=Eidos Establishes Fresh Games |url=https://www.ign.com/articles/2002/01/25/eidos-establishes-fresh-games |access-date=2023-05-14 |website=IGN |archive-date=14 May 2023 |archive-url=https://web.archive.org/web/20230514211452/https://www.ign.com/articles/2002/01/25/eidos-establishes-fresh-games |url-status=live }}] Livingstone stepped down as chairman and became creative director in September 2002.[{{cite web |last=Carless |first=Simon |date=29 September 2005 |title=Livingstone Presumes Reappearance At Eidos |url=https://www.gamedeveloper.com/pc/livingstone-presumes-reappearance-at-eidos |website=Game Developer |access-date=18 May 2023 |archive-date=18 May 2023 |archive-url=https://web.archive.org/web/20230518202948/https://www.gamedeveloper.com/pc/livingstone-presumes-reappearance-at-eidos |url-status=live }}] In August 2003, Eidos began operations in Australia, with its previous operations in Singapore taken over by [[Atari SA]].[{{Cite web |last=Taylor |first=Martin |date=2003-08-06 |title=Eidos launches Australian operation |url=https://www.gamesindustry.biz/eidos-launches-australian-operation |access-date=2026-01-29 |website=GamesIndustry.biz |language=en}}] Also that year, Eidos founded Beautiful Game Studios inside its headquarters, which continued its ''[[Championship Manager]]'' series after splitting with previous developer [[Sports Interactive]].[{{Cite web |last= |first= |date=2009-11-26 |title=Square Enix Restructures Beautiful Game Studios, Cuts Positions |url=https://www.gamedeveloper.com/pc/square-enix-restructures-beautiful-game-studios-cuts-positions |access-date=2022-04-09 |website=Game Developer |archive-date=9 April 2022 |archive-url=https://web.archive.org/web/20220409095812/https://www.gamedeveloper.com/pc/square-enix-restructures-beautiful-game-studios-cuts-positions |url-status=live }}][{{cite magazine |last=Hall |first=Lee |date=28 June 2012 |title=Sports Interactive details split from Eidos after nine years of silence |url=http://www.edge-online.com/news/miles-jacobson-comments-eidos-split |url-status=dead |archive-url=https://web.archive.org/web/20120628120626/http://www.edge-online.com/news/miles-jacobson-comments-eidos-split |archive-date=28 June 2012 |access-date= |website=Edge Magazine }}] In March 2004, Eidos acquired Danish developer [[IO Interactive]], which was developing published title ''[[Hitman: Contracts]]''.[{{Cite web |last=Calvert |first=Justin |date=4 March 2004 |title=Eidos announces results and acquisition of Io Interactive |url=https://www.gamespot.com/articles/eidos-announces-results-and-acquisition-of-io-interactive/1100-6090628/ |access-date=2023-02-13 |website=GameSpot |archive-date=12 June 2018 |archive-url=https://web.archive.org/web/20180612142605/https://www.gamespot.com/articles/eidos-announces-results-and-acquisition-of-io-interactive/1100-6090628/ |url-status=live }}] Ion Storm was closed in February 2005. |