Alien Carnage
clean up, replaced: supressed → suppressed
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{{Short description|1993 video game}} |
{{Short description|1993 video game}} |
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{{Infobox video game |
{{Infobox video game |
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|title = Alien Carnage |
|title = Alien Carnage |
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==Development== |
==Development== |
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[[File:Halloween Harry title.png|right|200px]] |
[[File:Halloween Harry title.png|right|200px]] |
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''Alien Carnage'' was originally titled ''Halloween Harry'', and was released under this title for its first two versions.{{cite web |url=http://1morecastle.com/2012/07/halloween-harry-john-passfield-interview/ |title=Halloween Harry: A John Passfield Interview |website=1morecastle.com |date=July 2012 |accessdate=November 13, 2017 |archive-date=October 20, 2018 |archive-url=https://web.archive.org/web/20181020203042/http://www.1morecastle.com/2012/07/halloween-harry-john-passfield-interview/ |url-status=dead}} It was a remake of a 1985 game with the same name by John Passfield for the Australian [[Microbee]] computer system; inspired by ''[[Ghostbusters]]'' (1984), he created a "haunted house platform game" in six weeks featuring a "ghost hunter searching a haunted house for a malevolent witch" and submitted it to a local publisher, earning a small amount of money.{{cite web|url=https://passfieldgames.blogspot.com/search?q=microbee |title=Halloween Harry's 21st Anniversary |website=Passfieldgames.blogspot.com |accessdate=2016-01-17}}{{cite book |title=Shareware Heroes |last=Moss |first=Richard |publisher=[[Unbound (publisher)|Unbound]] |date=2022 |pages=210–212 |isbn=978-1-80018-110-6}} |
''Alien Carnage'' was originally titled ''Halloween Harry'', and was released under this title for its first two versions.="JPInterview">{{cite web |url=http://1morecastle.com/2012/07/halloween-harry-john-passfield-interview/ |title=Halloween Harry: A John Passfield Interview |website=1morecastle.com |date=July 2012 |accessdate=November 13, 2017 |archive-date=October 20, 2018 |archive-url=https://web.archive.org/web/20181020203042/http://www.1morecastle.com/2012/07/halloween-harry-john-passfield-interview/ |url-status=dead}} It was a remake of a 1985 game with the same name by John Passfield for the Australian [[Microbee]] computer system; inspired by ''[[Ghostbusters]]'' (1984), he created a "haunted house platform game" in six weeks featuring a "ghost hunter searching a haunted house for a malevolent witch" and submitted it to a local publisher, earning a small amount of money.{{cite web|url=https://passfieldgames.blogspot.com/search?q=microbee |title=Halloween Harry's 21st Anniversary |website=Passfieldgames.blogspot.com |accessdate=2016-01-17}}{{cite book |title=Shareware Heroes |last=Moss |first=Richard |publisher=[[Unbound (publisher)|Unbound]] |date=2022 |pages=210–212 |isbn=978-1-80018-110-6}} |
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Several years later, a friend suggested that they start a company and make a new version of ''Halloween Harry''. After an initial prototype for [[Amiga]] computers, collaboration with programmers Rob Crane and Tony Ball led to a PC version, now very different from the 1985 game. The game was published locally through Manaccom, which contracted with [[Apogee Software]] for non-Australian sales. Apogee suggested to the developers that the title should be changed because it might be viewed as a seasonal [[Halloween]]-themed game, limiting sales during the rest of the year.>{{cite web |url=http://1morecastle.com/2012/07/halloween-harry-john-passfield-interview/ |title=Halloween Harry: A John Passfield Interview |website=1morecastle.com |date=July 2012 |accessdate=November 13, 2017 |archive-date=October 20, 2018 |archive-url=https://web.archive.org/web/20181020203042/http://www.1morecastle.com/2012/07/halloween-harry-john-passfield-interview/ |url-status=dead}}</ |
Several years later, a friend suggested that they start a company and make a new version of ''Halloween Harry''. After an initial prototype for [[Amiga]] computers, collaboration with programmers Rob Crane and Tony Ball led to a PC version, now very different from the 1985 game. The game was published locally through Manaccom, which contracted with [[Apogee Software]] for non-Australian sales. Apogee suggested to the developers that the title should be changed because it might be viewed as a seasonal [[Halloween]]-themed game, limiting sales during the rest of the year.="JPInterview"/> They renamed it to ''Alien Carnage'', and was re-released as "Alien Carnage v1.0" in 1994. Along with the name change, missions one and three were switched, and with Apogee's [[shareware]] model, the first half of the game could be played for free to drive interest in purchasing the second half. |
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==Reception and legacy== |
==Reception and legacy== |
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In 1996, a sequel titled ''Zombie Wars'' was released. This game takes place three years after the original story. The aliens return to Earth to try to enslave its population. Harry and Diane, who has been promoted to field agent and is now also a playable character, have to save the world again. A number of other friendly characters have been added as [[non-player character|NPCs]].{{Citation needed|date=February 2016}} |
In 1996, a sequel titled ''Zombie Wars'' was released. This game takes place three years after the original story. The aliens return to Earth to try to enslave its population. Harry and Diane, who has been promoted to field agent and is now also a playable character, have to save the world again. A number of other friendly characters have been added as [[non-player character|NPCs]].{{Citation needed|date=February 2016}} |
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