Visual novel
Sources: oops removing leftover test stuff
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* {{cite web|url=http://www.usgamer.net/articles/visual-novels-in-america|archive-url=https://web.archive.org/web/20140907213419/http://www.usgamer.net/articles/visual-novels-in-america|archive-date=7 September 2014|title=Text Adventures: The Story of Visual Novels in America|last=Ohlew|first=Tyler|date=6 September 2014|work=USGamer|publisher=Gamer Network|url-status=dead}} |
* {{cite web|url=http://www.usgamer.net/articles/visual-novels-in-america|archive-url=https://web.archive.org/web/20140907213419/http://www.usgamer.net/articles/visual-novels-in-america|archive-date=7 September 2014|title=Text Adventures: The Story of Visual Novels in America|last=Ohlew|first=Tyler|date=6 September 2014|work=USGamer|publisher=Gamer Network|url-status=dead}} |
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* {{cite web|url=https://automaton-media.com/en/news/danganronpa-and-the-hundred-line-creator-kazutaka-kodaka-thinks-domestic-visual-novel-games-are-stagnating-developers-cant-hope-to-compete-with-novelists-with-story-alone/|title=428: Shibuya Scramble Creator Says Visual Novel Games Have Reached a Bit of an Evolutionary “Dead End,” but Certain Masterpieces Have Created Potential for Breakthroughs|date=July 26, 2025|access-date=May 1, 2026|publisher=[[Active Gaming Media]]|work=Automaton|archive-url=https://web.archive.org/web/20260327213729/https://automaton-media.com/en/news/482-shibuya-scramble-creator-says-visual-novel-games-have-reached-a-bit-of-an-evolutionary-dead-end-but-certain-masterpieces-have-created-potential-for-breakthroughs/|archive-date=27 March 2026|first=Đorđe|last=P|url-status=live|ref={{sfnref|P|2025a}} |
* {{cite web|url=https://automaton-media.com/en/news/danganronpa-and-the-hundred-line-creator-kazutaka-kodaka-thinks-domestic-visual-novel-games-are-stagnating-developers-cant-hope-to-compete-with-novelists-with-story-alone/|title=428: Shibuya Scramble Creator Says Visual Novel Games Have Reached a Bit of an Evolutionary “Dead End,” but Certain Masterpieces Have Created Potential for Breakthroughs|date=July 26, 2025|access-date=May 1, 2026|publisher=[[Active Gaming Media]]|work=Automaton|archive-url=https://web.archive.org/web/20260327213729/https://automaton-media.com/en/news/482-shibuya-scramble-creator-says-visual-novel-games-have-reached-a-bit-of-an-evolutionary-dead-end-but-certain-masterpieces-have-created-potential-for-breakthroughs/|archive-date=27 March 2026|first=Đorđe|last=P|url-status=live|ref={{sfnref|P|2025a}}}} |
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* {{cite web|url=https://automaton-media.com/en/news/ishii-jiros-200-ending-roguelike-visual-novel-doesnt-use-generative-ai-but-human-designed-decision-trees-based-on-over-850-stage-plays/|title=Ishii Jiro's 200-ending Roguelike Visual Novel does not Use Generative AI, but Human-designed Decision Trees Based on Over 850 Stage Plays|date=8 October 2025|access-date=13 January 2026|publisher=Active Gaming Media|work=Automaton|archive-url=https://web.archive.org/web/20260114023248/https://automaton-media.com/en/news/ishii-jiros-200-ending-roguelike-visual-novel-doesnt-use-generative-ai-but-human-designed-decision-trees-based-on-over-850-stage-plays/|archive-date=14 January 2026|first=Đorđe|last=P}} |
* {{cite web|url=https://automaton-media.com/en/news/ishii-jiros-200-ending-roguelike-visual-novel-doesnt-use-generative-ai-but-human-designed-decision-trees-based-on-over-850-stage-plays/|title=Ishii Jiro's 200-ending Roguelike Visual Novel does not Use Generative AI, but Human-designed Decision Trees Based on Over 850 Stage Plays|date=8 October 2025|access-date=13 January 2026|publisher=Active Gaming Media|work=Automaton|archive-url=https://web.archive.org/web/20260114023248/https://automaton-media.com/en/news/ishii-jiros-200-ending-roguelike-visual-novel-doesnt-use-generative-ai-but-human-designed-decision-trees-based-on-over-850-stage-plays/|archive-date=14 January 2026|first=Đorđe|last=P}} |
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