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AnvilNext 2.0 made its debut in 2014 with ''[[Assassin's Creed Unity]]''.[{{cite web |url=https://gamerant.com/assassins-creed-rogue-unity-10-year-anniversary/ |title=How Assassin's Creed Rogue and Unity Flipped the Table on Series Standards 10 Years Ago |date=11 November 2024 |website=Game Rant}}] AnvilNext 2.0 is capable of generating structures in a flexible and automatic manner while following specific design rules and templates, which reduces the amount of time and manual effort required for artists and designers to create an intricate urban environment. Specific landmarks, such as the [[Notre Dame de Paris]], are still designed by hand but now could be rendered at an almost 1:1 ratio to its real-life counterpart. AnvilNext 2.0 also features improved AI for non-playable characters.[{{cite web |url=https://gamerant.com/assassins-creed-unity-trailer-anvil-engine/ |title='Assassin's Creed Unity' Trailer Highlights Next-Gen Anvil Engine |date=22 July 2014 |website=Game Rant}}][{{cite web |url=https://www.eurogamer.net/digitalfoundry-2014-assassins-creed-unity-face-off |title=Face-Off: Assassin's Creed Unity |date=17 November 2015 |website=Eurogamer}}] The engine was rebuilt from the ground up for the game.[{{cite web |url=https://gamingbolt.com/assassins-creed-unity-tech-made-from-ground-up-for-ps4-xbox-one |title=Assassin’s Creed Unity Tech Made From Ground Up For PS4 & Xbox One |date=2 July 2014 |website=GamingBolt}}][{{cite web |url=https://www.gameinformer.com/b/news/archive/2015/02/12/ubisoft-says-rebuilding-assassin-s-creed-engine-for-unity-was-painful.aspx |archive-url=https://web.archive.org/web/20150213065623/http://www.gameinformer.com/b/news/archive/2015/02/12/ubisoft-says-rebuilding-assassin-s-creed-engine-for-unity-was-painful.aspx |url-status=live |archive-date=13 February 2015 |title=Ubisoft Says Rebuilding Assassin's Creed Engine For Unity Was 'Painful' |date=12 February 2015 |website=Game Informer}}][{{cite web |url=https://www.gamedeveloper.com/business/ubisoft-rebuilding-the-i-assassin-s-creed-unity-i-engine-was-painful- |title=Ubisoft: Rebuilding the Assassin's Creed Unity engine was 'painful' |date=12 February 2015 |website=Game Developer}}][{{cite web |url=https://www.eurogamer.net/ubisoft-on-what-created-the-perfect-storm-behind-assassins-creed-unity |title=Ubisoft on what created the "perfect storm" behind Assassin's Creed Unity |date=21 March 2018 |website=Eurogamer}}] After ''Assassin's Creed Unity'' was released with multiple technical issues at launch, Ubisoft made fixes and improved the engine for ''[[Assassin's Creed Syndicate]]''.[{{cite web |url=https://gamerant.com/assassins-creed-syndicate-learned-from-unity/ |title='Assassin's Creed Syndicate' Has Learned From 'Unity's Mistakes |date=12 May 2015 |website=Game Rant}}][{{cite web |url=https://gamingbolt.com/assassins-creed-syndicate-anvilnext-updates-dx12-integration-gpu-driven-and-more |title=Assassin’s Creed Syndicate: AnvilNext Updates, DX12 Integration, GPU Driven And More |date=16 August 2015 |website=GamingBolt}}][{{cite web |url=https://www.eurogamer.net/assassins-creed-syndicate-has-learned-from-unitys-mistakes-but-is-that-enough |title=Assassin's Creed Syndicate has learned from Unity's mistakes, but is that enough? |date=24 September 2015 |website=Eurogamer}}][{{cite web |url=https://www.eurogamer.net/digitalfoundry-2015-assassins-creed-syndicate-face-off |title=Face-Off: Assassin's Creed Syndicate |date=27 October 2015 |website=Eurogamer}}] AnvilNext 2.0 would be further refined for ''[[Assassin's Creed Origins]]'' and ''[[Assassin's Creed Odyssey]]''.[{{cite web |url=https://www.ign.com/articles/2018/08/13/assassins-creed-odyssey-naval-combat |title=How Assassin's Creed Odyssey Is Redesigning Naval Combat |date=14 August 2018 |website=IGN}}] Aside from the ''Assassin's Creed'' series, AnvilNext 2.0 would be used for other Ubisoft games including ''[[Tom Clancy's Rainbow Six Siege]]'',[{{cite web |url=https://gamingbolt.com/tom-clancys-rainbow-six-siege-visual-analysis-ps4-vs-pc-vs-xbox-one |title=Tom Clancy’s Rainbow Six Siege Visual Analysis: PS4 vs. PC vs. Xbox One |date=24 December 2015 |website=GamingBolt}}] ''[[For Honor]]'',[{{cite web |url=https://www.techspot.com/review/1333-for-honor-benchmarks/ |title=For Honor: Graphics & CPU Performance |date=16 February 2017 |website=TechSpot}}] ''[[Tom Clancy's Ghost Recon Wildlands]]'',[{{cite web |url=https://www.tomshardware.com/reviews/ghost-recon-wildlands-performance,4982.html |title=Tom Clancy's Ghost Recon Wildlands Performance Review |date=18 March 2017 |website=Tom's Hardware}}] and ''[[Tom Clancy's Ghost Recon Breakpoint]]''.[{{cite web |url=https://pcper.com/2020/04/ghost-recon-takes-a-shot-at-vulkan-and-dx11/ |title=Ghost Recon Takes A Shot At Vulkan And DX11 |date=8 April 2020 |website=PC Perspective}}] |
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AnvilNext 2.0 made its debut in 2014 with ''[[Assassin's Creed Unity]]''.[{{cite web |url=https://gamerant.com/assassins-creed-rogue-unity-10-year-anniversary/ |title=How Assassin's Creed Rogue and Unity Flipped the Table on Series Standards 10 Years Ago |date=11 November 2024 |website=Game Rant}}] AnvilNext 2.0 is capable of generating structures in a flexible and automatic manner while following specific design rules and templates, which reduces the amount of time and manual effort required for artists and designers to create an intricate urban environment. Specific landmarks, such as the [[Notre Dame de Paris]], are still designed by hand but now could be rendered at an almost 1:1 ratio to its real-life counterpart. AnvilNext 2.0 also features improved AI for non-playable characters.[{{cite web |url=https://gamerant.com/assassins-creed-unity-trailer-anvil-engine/ |title='Assassin's Creed Unity' Trailer Highlights Next-Gen Anvil Engine |date=22 July 2014 |website=Game Rant}}][{{cite web |url=https://www.eurogamer.net/digitalfoundry-2014-assassins-creed-unity-face-off |title=Face-Off: Assassin's Creed Unity |date=17 November 2015 |website=Eurogamer}}] The engine was rebuilt from the ground up for the game.[{{cite web |url=https://gamingbolt.com/assassins-creed-unity-tech-made-from-ground-up-for-ps4-xbox-one |title=Assassin’s Creed Unity Tech Made From Ground Up For PS4 & Xbox One |date=2 July 2014 |website=GamingBolt}}][{{cite web |url=https://www.gameinformer.com/b/news/archive/2015/02/12/ubisoft-says-rebuilding-assassin-s-creed-engine-for-unity-was-painful.aspx |archive-url=https://web.archive.org/web/20150213065623/http://www.gameinformer.com/b/news/archive/2015/02/12/ubisoft-says-rebuilding-assassin-s-creed-engine-for-unity-was-painful.aspx |url-status=live |archive-date=13 February 2015 |title=Ubisoft Says Rebuilding Assassin's Creed Engine For Unity Was 'Painful' |date=12 February 2015 |website=Game Informer}}][{{cite web |url=https://www.gamedeveloper.com/business/ubisoft-rebuilding-the-i-assassin-s-creed-unity-i-engine-was-painful- |title=Ubisoft: Rebuilding the Assassin's Creed Unity engine was 'painful' |date=12 February 2015 |website=Game Developer}}][{{cite web |url=https://www.eurogamer.net/ubisoft-on-what-created-the-perfect-storm-behind-assassins-creed-unity |title=Ubisoft on what created the "perfect storm" behind Assassin's Creed Unity |date=21 March 2018 |website=Eurogamer}}] After ''Assassin's Creed Unity'' was released with multiple technical issues at launch, Ubisoft made fixes and improved the engine for ''[[Assassin's Creed Syndicate]]''.[{{cite web |url=https://gamerant.com/assassins-creed-syndicate-learned-from-unity/ |title='Assassin's Creed Syndicate' Has Learned From 'Unity's Mistakes |date=12 May 2015 |website=Game Rant}}][{{cite web |url=https://gamingbolt.com/assassins-creed-syndicate-anvilnext-updates-dx12-integration-gpu-driven-and-more |title=Assassin’s Creed Syndicate: AnvilNext Updates, DX12 Integration, GPU Driven And More |date=16 August 2015 |website=GamingBolt}}][{{cite web |url=https://www.eurogamer.net/assassins-creed-syndicate-has-learned-from-unitys-mistakes-but-is-that-enough |title=Assassin's Creed Syndicate has learned from Unity's mistakes, but is that enough? |date=24 September 2015 |website=Eurogamer}}][{{cite web |url=https://www.eurogamer.net/digitalfoundry-2015-assassins-creed-syndicate-face-off |title=Face-Off: Assassin's Creed Syndicate |date=27 October 2015 |website=Eurogamer}}] AnvilNext 2.0 would be further refined for ''[[Assassin's Creed Origins]]'' and ''[[Assassin's Creed Odyssey]]''.[{{cite web |url=https://www.ign.com/articles/2018/08/13/assassins-creed-odyssey-naval-combat |title=How Assassin's Creed Odyssey Is Redesigning Naval Combat |date=14 August 2018 |website=IGN}}] Aside from the ''Assassin's Creed'' series, AnvilNext 2.0 would be used for other Ubisoft games including ''[[Tom Clancy's Rainbow Six Siege]]'',[{{cite web |url=https://gamingbolt.com/tom-clancys-rainbow-six-siege-visual-analysis-ps4-vs-pc-vs-xbox-one |title=Tom Clancy’s Rainbow Six Siege Visual Analysis: PS4 vs. PC vs. Xbox One |date=24 December 2015 |website=GamingBolt}}] ''[[For Honor]]'',[{{cite web |url=https://www.techspot.com/review/1333-for-honor-benchmarks/ |title=For Honor: Graphics & CPU Performance |date=16 February 2017 |website=TechSpot}}] ''[[Tom Clancy's Ghost Recon Wildlands]]'',[{{cite web |url=https://www.tomshardware.com/reviews/ghost-recon-wildlands-performance,4982.html |title=Tom Clancy's Ghost Recon Wildlands Performance Review |date=18 March 2017 |website=Tom's Hardware}}] and ''[[Tom Clancy's Ghost Recon Breakpoint]]''.[{{cite web |url=https://pcper.com/2020/04/ghost-recon-takes-a-shot-at-vulkan-and-dx11/ |title=Ghost Recon Takes A Shot At Vulkan And DX11 |date=8 April 2020 |website=PC Perspective}}] |
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Beginning with ''[[Assassin's Creed Valhalla]]'' in 2020, the engine was rebranded as Ubisoft Anvil.[{{cite web |url=https://www.thegamer.com/assassins-creed-valhalla-full-pc-specs-and-features-revealed/ |title=Assassin's Creed Valhalla - Full PC Specs And Features Revealed |date=14 October 2020 |website=TheGamer}}] Ubisoft Anvil would also be used for ''[[Immortals Fenyx Rising]]'',[{{cite web |url=https://www.pcgamesn.com/immortals-fenyx-rising/system-requirements |title=Immortals Fenyx Rising PC system requirements have been revealed |date=5 November 2022 |website=PCGamesN}}] and ''[[Assassin's Creed Mirage]]''.[{{cite web |url=https://gamerant.com/assassins-creed-mirage-ac-mirage-parkour-ubisoft-anvil-bad/ |title=Why AC Valhalla May Still Be Holding Assassin's Creed Mirage Back |date=19 July 2023 |website=Game Rant}}] Ubisoft announced they will continue to upscale and develop the engine.[{{cite web |url=https://www.tweaktown.com/news/78516/ubisoft-scaling-anvil-snowdrop-engines-to-flex-next-gen-consoles/index.html |title=Ubisoft scaling Anvil, Snowdrop engines to flex next-gen consoles |date=31 March 2021 |website=TweakTown}}][{{cite web |url=https://www.thegamer.com/future-assassins-creed-games-15-hours-long-rather-150/ |title=Future Assassin's Creed Games Could Be 15 Hours Long Rather Than 150 According To Executive Producer |date=11 September 2022 |website=TheGamer}}] An upgraded Anvil engine version is used for ''[[Assassin's Creed Shadows]]'',[{{cite web |url=https://www.ign.com/articles/assassins-creed-shadows-inside-ubisofts-ambitious-open-world-japan |title=Assassin's Creed Shadows: Inside Ubisoft's Ambitious Open World Japan |date=15 May 2024 |website=IGN}}][{{cite web |url=https://www.eurogamer.net/digitalfoundry-2024-assassins-creed-shadows-reveal-gives-us-our-first-look-at-the-new-current-gen-engine |title=Assassin's Creed Shadows' reveal gives us our first look at the series' revamped technology |date=15 June 2024 |website=Eurogamer}}][{{cite web |url=https://venturebeat.com/games/how-ubisoft-built-the-world-of-assassins-creed-shadows-pierre-fortin-interview/ |title=How Ubisoft built the world of Assassin's Creed: Shadows |date=12 September 2024 |website=VentureBeat}}] enhancing lighting, introducing breakable props, and implementing a new seasonal system which progresses through time.[{{cite web |url=https://www.ign.com/articles/assassins-creed-shadows-50-details-you-need-to-know |title=Assassin's Creed Shadows: 50 Details You Need To Know |date=15 May 2024 |website=IGN}}][{{cite web |url=https://www.cnet.com/tech/gaming/assassins-creed-shadows-upgrades-the-ac-engine-by-leaving-ps4-xbox-one-behind/ |title=Assassin's Creed Shadows Upgrades the AC Engine By Leaving PS4, Xbox One Behind |date=15 September 2024 |website=CNET}}][{{cite web |url=https://www.eurogamer.net/digitalfoundry-2025-assassins-creed-shadows-ps5-series-x-slives-up-to-its-tech-potential |title=Assassin's Creed Shadows' new Anvil engine features impress on PS5 and Series X |date=18 March 2025 |website=Eurogamer}}] ''[[Prince of Persia: The Sands of Time Remake]]'' was announced in 2020 using Ubisoft Anvil,[{{cite web |url=https://www.gamespot.com/articles/ubisoft-rewinds-prince-of-persia-sands-of-time-for-a-faster-mocapped-remake/1100-6482042/ |title=Ubisoft Rewinds Prince Of Persia: Sands Of Time For A Faster, Mocapped Remake |date=30 September 2020 |website=GameSpot}}] but was cancelled in January 2026 as part of the restructuring at Ubisoft.[{{cite web |url=https://gameinformer.com/2026/01/21/ubisoft-cancels-prince-of-persia-remake-and-5-other-games-as-part-of-major |title=Ubisoft Cancels Prince Of Persia Remake And 5 Other Games As Part Of Major Organizational Reset |date=21 January 2026 |website=Game Informer}}] |
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Beginning with ''[[Assassin's Creed Valhalla]]'' in 2020, the engine was rebranded as Ubisoft Anvil.[{{cite web |url=https://www.thegamer.com/assassins-creed-valhalla-full-pc-specs-and-features-revealed/ |title=Assassin's Creed Valhalla - Full PC Specs And Features Revealed |date=14 October 2020 |website=TheGamer}}] Ubisoft Anvil would also be used for ''[[Immortals Fenyx Rising]]'',[{{cite web |url=https://www.pcgamesn.com/immortals-fenyx-rising/system-requirements |title=Immortals Fenyx Rising PC system requirements have been revealed |date=5 November 2022 |website=PCGamesN}}] and ''[[Assassin's Creed Mirage]]''.[{{cite web |url=https://gamerant.com/assassins-creed-mirage-ac-mirage-parkour-ubisoft-anvil-bad/ |title=Why AC Valhalla May Still Be Holding Assassin's Creed Mirage Back |date=19 July 2023 |website=Game Rant}}] Ubisoft announced they will continue to upscale and develop the engine.[{{cite web |url=https://www.tweaktown.com/news/78516/ubisoft-scaling-anvil-snowdrop-engines-to-flex-next-gen-consoles/index.html |title=Ubisoft scaling Anvil, Snowdrop engines to flex next-gen consoles |date=31 March 2021 |website=TweakTown}}][{{cite web |url=https://www.thegamer.com/future-assassins-creed-games-15-hours-long-rather-150/ |title=Future Assassin's Creed Games Could Be 15 Hours Long Rather Than 150 According To Executive Producer |date=11 September 2022 |website=TheGamer}}] An upgraded Anvil engine version is used for ''[[Assassin's Creed Shadows]]'',[{{cite web |url=https://www.ign.com/articles/assassins-creed-shadows-inside-ubisofts-ambitious-open-world-japan |title=Assassin's Creed Shadows: Inside Ubisoft's Ambitious Open World Japan |date=15 May 2024 |website=IGN}}][{{cite web |url=https://www.eurogamer.net/digitalfoundry-2024-assassins-creed-shadows-reveal-gives-us-our-first-look-at-the-new-current-gen-engine |title=Assassin's Creed Shadows' reveal gives us our first look at the series' revamped technology |date=15 June 2024 |website=Eurogamer}}][{{cite web |url=https://venturebeat.com/games/how-ubisoft-built-the-world-of-assassins-creed-shadows-pierre-fortin-interview/ |title=How Ubisoft built the world of Assassin's Creed: Shadows |date=12 September 2024 |website=VentureBeat}}] enhancing lighting, introducing breakable props, and implementing a new seasonal system which progresses through time.[{{cite web |url=https://www.ign.com/articles/assassins-creed-shadows-50-details-you-need-to-know |title=Assassin's Creed Shadows: 50 Details You Need To Know |date=15 May 2024 |website=IGN}}][{{cite web |url=https://www.cnet.com/tech/gaming/assassins-creed-shadows-upgrades-the-ac-engine-by-leaving-ps4-xbox-one-behind/ |title=Assassin's Creed Shadows Upgrades the AC Engine By Leaving PS4, Xbox One Behind |date=15 September 2024 |website=CNET}}][{{cite web |url=https://www.eurogamer.net/digitalfoundry-2025-assassins-creed-shadows-ps5-series-x-slives-up-to-its-tech-potential |title=Assassin's Creed Shadows' new Anvil engine features impress on PS5 and Series X |date=18 March 2025 |website=Eurogamer}}] ''[[Prince of Persia: The Sands of Time#Cancelled remake|Prince of Persia: The Sands of Time Remake]]'' was announced in 2020 using Ubisoft Anvil,[{{cite web |url=https://www.gamespot.com/articles/ubisoft-rewinds-prince-of-persia-sands-of-time-for-a-faster-mocapped-remake/1100-6482042/ |title=Ubisoft Rewinds Prince Of Persia: Sands Of Time For A Faster, Mocapped Remake |date=30 September 2020 |website=GameSpot}}] but was cancelled in January 2026 as part of the restructuring at Ubisoft.[{{cite web |url=https://gameinformer.com/2026/01/21/ubisoft-cancels-prince-of-persia-remake-and-5-other-games-as-part-of-major |title=Ubisoft Cancels Prince Of Persia Remake And 5 Other Games As Part Of Major Organizational Reset |date=21 January 2026 |website=Game Informer}}] |