Skull and Bones (video game)

Skull and Bones (video game)

Removed promotional content not supported by the cited source (the source was just a trailer of the game and thus didn't verify its reception or later graphical overhaul)

← Previous revision Revision as of 18:14, 20 April 2026
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The game was revealed during [[Ubisoft]]'s press conference at [[E3 2017]]. It was confirmed for [[Microsoft Windows]], [[PlayStation 4]] and [[Xbox One]], with enhancements for PlayStation 4 Pro and Xbox One X. Alongside the game, Ubisoft Singapore announced the "Keepers of the Code" program, designed to allow players to aid in the fine-tuning of its live-service aspects.
The game was revealed during [[Ubisoft]]'s press conference at [[E3 2017]]. It was confirmed for [[Microsoft Windows]], [[PlayStation 4]] and [[Xbox One]], with enhancements for PlayStation 4 Pro and Xbox One X. Alongside the game, Ubisoft Singapore announced the "Keepers of the Code" program, designed to allow players to aid in the fine-tuning of its live-service aspects.


In 2017, the artistic direction for the game's entire pirate universe, including flags, tattoos, iconography, and compositions, was commissioned from French artist Bruno Michaud of BMD Design.{{cite web |url=https://www.bmddesign.fr/ubisoft.html |title=Ubisoft - Skull & Bones |website=BMD Design |access-date=April 20, 2026}} Created entirely with traditional brushwork to ensure a handcrafted and authentic aesthetic, these designs were highly praised and became a standout feature during the game's reveal at E3 2017.{{cite AV media |url=https://www.youtube.com/watch?v=ndGiKVDgbHI |title=Skull & Bones - Official Trailer | Ubisoft E3 2018 |publisher=GameSpot |date=June 11, 2018 |via=YouTube}} However, following prolonged technical delays and a major project restructuring that involved Ubisoft Berlin, the game’s vision was entirely overhauled. In 2020, as part of this strategic reboot, the original artisanal art style was replaced by more conventional graphics developed internally by the new production team to align with the revised direction of the project.
In 2017, the artistic direction for the game's entire pirate universe, including flags, tattoos, iconography, and compositions, was commissioned from French artist Bruno Michaud of BMD Design.{{cite web |url=https://www.bmddesign.fr/ubisoft.html |title=Ubisoft - Skull & Bones |website=BMD Design |access-date=April 20, 2026}}


Originally set to be released in Q3/Q4 2018, the game was later delayed into 2019, and again to sometime after March 2020. On a call with investors in October 2019, Ubisoft CEO Yves Guillemot confirmed that the game had been pushed back to at least the 2021–2022 fiscal year.
Originally set to be released in Q3/Q4 2018, the game was later delayed into 2019, and again to sometime after March 2020. On a call with investors in October 2019, Ubisoft CEO Yves Guillemot confirmed that the game had been pushed back to at least the 2021–2022 fiscal year.