Atari Karts

Atari Karts

Development

← Previous revision Revision as of 23:16, 22 April 2026
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== Development ==
== Development ==
{{Quote box|quote=Because ''[[Super Mario Kart|[Super] Mario Kart]]'' was huge and selling like hotcakes, [[[Atari Corporation]]] upper management came down and said we need to have a ''Mario Kart'' game. That was the whole mandate for that. Create the memorable characters and have the fun kart experience.|source=Former Atari Corporation senior producer Ted Tahquechi in a 2024 interview with ''The Atari Network''.{{cite AV media|last1=Stoll II|first1=Jon|last2=Vineyard|first2=Vinnie|date=March 26, 2024|title=We Talk Atari Corp with Former Senior Producer|url=https://www.youtube.com/watch?v=bCs7C2Vsz10|work=The Atari Network|medium=[[YouTube]]|location=United States|time=34m37s|url-status=live|archive-url=https://web.archive.org/web/20240421051743/https://www.youtube.com/watch?v=bCs7C2Vsz10|archive-date=2024-04-21|access-date=2025-03-12}}|width=27em|quoted=1}}
{{Quote box|quote=Because ''[[Super Mario Kart|[Super] Mario Kart]]'' was huge and selling like hotcakes, [[[Atari Corporation]]] upper management came down and said we need to have a ''Mario Kart'' game. That was the whole mandate for that. Create the memorable characters and have the fun kart experience.|source=Former Atari Corporation senior producer Ted Tahquechi in a 2024 interview with ''The Atari Network''.{{cite AV media|last1=Stoll II|first1=Jon|last2=Vineyard|first2=Vinnie|date=March 26, 2024|title=We Talk Atari Corp with Former Senior Producer|url=https://www.youtube.com/watch?v=bCs7C2Vsz10|work=The Atari Network|medium=[[YouTube]]|location=United States|time=34m37s|url-status=live|archive-url=https://web.archive.org/web/20240421051743/https://www.youtube.com/watch?v=bCs7C2Vsz10|archive-date=2024-04-21|access-date=2025-03-12}}|width=27em|quoted=1}}
''Atari Karts'' was developed by the Belgian group Miracle Designs.{{cite web|last=Vendel|first=Curt|url=http://www.atarimuseum.com/videogames/consoles/jaguar/jagfiles/jag64-payments.PDF|title=Payment Schedule for Jaguar games to Developers|website=atarimuseum.com|date=August 26, 1995|access-date=2022-12-26|archive-url=https://web.archive.org/web/20100414145638/http://www.atarimuseum.com/videogames/consoles/jaguar/jagfiles/jag64-payments.PDF|archive-date=2010-04-14|url-status=dead}}{{cite magazine|last=Szedlak|first=Thomas|url=https://archive.org/details/MANiAC.N077.2000.03/page/n21/mode/2up|title=Aktuell: Ein Chip Macht Karriere|magazine={{ill|M! Games|lt=MAN!AC|de|M! Games}}|issue=77|publisher=Cybermedia|date=March 2000|pages=22–23|language=de}}{{cite magazine|last=Mehta|first=Andrew J.|url=https://issuu.com/unitedgames/docs/united-games-march-2001|title=Nuon: "Show me the Games!"|magazine=United Games Fanzine|volume=2|issue=2|publisher=United Games|date=March 2001|pages=26–27}}{{cite web|url=http://www.miracle-designs.com/ak.htm|title=Products: Atari Karts|publisher=Miracle Designs|year=2007|access-date=2024-04-02|archive-url=https://web.archive.org/web/20140311230209/http://www.miracle-designs.com/ak.htm|archive-date=2014-03-11|url-status=dead}} The team wanted to make video games after visiting Visual Impact, a [[Ghent]]-based game developer founded in 1994 by Kris Van Lier and Claude Verstraeten, who were working on ''[[Hyper Force]]'' for [[Atari Jaguar]].{{cite magazine|url=https://archive.org/details/edge-020/Edge-020/page/65/mode/1up|title=Europe: the state of play|magazine=[[Edge (magazine)|Edge]]|issue=20|publisher=[[Future plc]]|date=May 1995|pages=62–67}}{{cite web|url=http://www.viprod.com/about.htm|title=About|publisher=Visual Impact|year=2000|access-date=2024-03-27|archive-url=https://web.archive.org/web/20000817234841/http://www.viprod.com/about.htm|archive-date=2000-08-17|url-status=dead}}{{cite web|last1=Powell|first1=Wes|last2=Manne|first2=Kevin|url=https://www.nuon-dome.com/merlinterview.html|title=An Interview With Phil of Miracle Designs|work=Nuon-Dome|date=January 27, 2001|access-date=2024-03-26|archive-url=https://web.archive.org/web/20020124101508/https://www.nuon-dome.com/merlinterview.html|archive-date=2002-01-24|url-status=live}} ([https://alive.atari.org/alive0/merlin.php Transcription] by Alive. {{Webarchive|url=https://web.archive.org/web/20051025174814/https://alive.atari.org/alive0/merlin.php|date=2005-10-25}}).{{cite magazine|last=Daviaud|first=Martial|url=https://alive.atari.org/alive0/chattony.php|title=The Alternative Corner - An interview with NUON developer TAKS: Chat with Tony Takoushi from TAKS|magazine=Alive|type=Special Edition [Error in Line 2001]|publisher=Alive Team|date=April 28, 2001|access-date=2024-03-26|archive-url=https://web.archive.org/web/20051025203816/https://alive.atari.org/alive0/chattony.php|archive-date=2005-10-25|url-status=live}} They walked into the [[Atari Corporation|Atari]] booth at the [[European Computer Trade Show|ECTS]] and applied to be developers, receiving a Jaguar development kit and resulting in Miracle Designs' formation. Filip Hautekeete and Peter Vermeulen began working with the kit, creating a demo showing an emulated interpretation of [[Mode 7]], a graphics mode found on the [[Super Nintendo Entertainment System]], to test the Jaguar's capabilities and sent it to Atari producers Bill Rehbock and J. Patton.{{cite podcast|host1=Dan Wood|host2=Ravi Abbott|url=https://theretrohour.com/the-atari-jaguar-with-bill-rehbock-the-retro-hour-ep139/|title=The Atari Jaguar with Bill Rehbock – The Retro Hour EP139|publisher=The Retro Hour|date=September 14, 2018|time=50m55s|access-date=2018-09-17|archive-url=https://web.archive.org/web/20180917215537/https://theretrohour.com/atari-jaguar-bill-rehbock-ep139/|archive-date=2018-09-17|url-status=live}} Impressed with the demo, Atari decided to make a title that combined ''[[F-Zero (video game)|F-Zero]]'' and ''[[Super Mario Kart]]'' with a cutesy atmosphere, becoming the starting point for the game's production.
''Atari Karts'' was developed by the Belgian group Miracle Designs.{{cite web|last=Vendel|first=Curt|url=http://www.atarimuseum.com/videogames/consoles/jaguar/jagfiles/jag64-payments.PDF|title=Payment Schedule for Jaguar games to Developers|website=atarimuseum.com|date=August 26, 1995|access-date=2022-12-26|archive-url=https://web.archive.org/web/20100414145638/http://www.atarimuseum.com/videogames/consoles/jaguar/jagfiles/jag64-payments.PDF|archive-date=2010-04-14|url-status=dead}}{{cite magazine|last=Szedlak|first=Thomas|url=https://archive.org/details/MANiAC.N077.2000.03/page/n21/mode/2up|title=Aktuell: Ein Chip Macht Karriere|magazine={{ill|M! Games|lt=MAN!AC|de|M! Games}}|issue=77|publisher=Cybermedia|date=March 2000|pages=22–23|language=de}}{{cite magazine|last=Mehta|first=Andrew J.|url=https://issuu.com/unitedgames/docs/united-games-march-2001|title=Nuon: "Show me the Games!"|magazine=United Games Fanzine|volume=2|issue=2|publisher=United Games|date=March 2001|pages=26–27}}{{cite web|url=http://www.miracle-designs.com/ak.htm|title=Products: Atari Karts|publisher=Miracle Designs|year=2007|access-date=2024-04-02|archive-url=https://web.archive.org/web/20140311230209/http://www.miracle-designs.com/ak.htm|archive-date=2014-03-11|url-status=dead}} The team wanted to make video games after visiting Visual Impact, a [[Ghent]]-based development company founded in 1994 by Kris Van Lier and Claude Verstraeten, who were working on ''[[Hyper Force]]'' for [[Atari Jaguar]].{{cite magazine|url=https://archive.org/details/edge-020/Edge-020/page/65/mode/1up|title=Europe: the state of play|magazine=[[Edge (magazine)|Edge]]|issue=20|publisher=[[Future plc]]|date=May 1995|pages=62–67}}{{cite web|url=http://www.viprod.com/about.htm|title=About|publisher=Visual Impact|year=2000|access-date=2024-03-27|archive-url=https://web.archive.org/web/20000817234841/http://www.viprod.com/about.htm|archive-date=2000-08-17|url-status=dead}}{{cite web|last1=Powell|first1=Wes|last2=Manne|first2=Kevin|url=https://www.nuon-dome.com/merlinterview.html|title=An Interview With Phil of Miracle Designs|work=Nuon-Dome|date=January 27, 2001|access-date=2024-03-26|archive-url=https://web.archive.org/web/20020124101508/https://www.nuon-dome.com/merlinterview.html|archive-date=2002-01-24|url-status=live}} ([https://alive.atari.org/alive0/merlin.php Transcription] by Alive. {{Webarchive|url=https://web.archive.org/web/20051025174814/https://alive.atari.org/alive0/merlin.php|date=2005-10-25}}).{{cite magazine|last=Daviaud|first=Martial|url=https://alive.atari.org/alive0/chattony.php|title=The Alternative Corner - An interview with NUON developer TAKS: Chat with Tony Takoushi from TAKS|magazine=Alive|type=Special Edition [Error in Line 2001]|publisher=Alive Team|date=April 28, 2001|access-date=2024-03-26|archive-url=https://web.archive.org/web/20051025203816/https://alive.atari.org/alive0/chattony.php|archive-date=2005-10-25|url-status=live}} They walked into the [[Atari Corporation|Atari]] booth at the [[European Computer Trade Show|ECTS]] and applied to be developers, receiving a Jaguar development kit and resulting in Miracle Designs' formation. Filip Hautekeete and Peter Vermeulen began working with the kit, creating a demo showing an emulated interpretation of [[Mode 7]], a graphics mode found on the [[Super Nintendo Entertainment System]], to test the Jaguar's capabilities and sent it to Atari producers Bill Rehbock and J. Patton.{{cite podcast|host1=Dan Wood|host2=Ravi Abbott|url=https://theretrohour.com/the-atari-jaguar-with-bill-rehbock-the-retro-hour-ep139/|title=The Atari Jaguar with Bill Rehbock – The Retro Hour EP139|publisher=The Retro Hour|date=September 14, 2018|time=50m55s|access-date=2018-09-17|archive-url=https://web.archive.org/web/20180917215537/https://theretrohour.com/atari-jaguar-bill-rehbock-ep139/|archive-date=2018-09-17|url-status=live}} Impressed with the demo, Atari decided to make a title that combined ''[[F-Zero (video game)|F-Zero]]'' and ''[[Super Mario Kart]]'' with a cutesy atmosphere, becoming the starting point for the game's production.


[[File:Atari-Jaguar-Console-Set.jpg|thumb|right|The Mode 7 demo created by Miracle Design for the Atari Jaguar became the basis of development for ''Atari Karts''.]]
[[File:Atari-Jaguar-Console-Set.jpg|thumb|right|The Mode 7 demo created by Miracle Design for the Atari Jaguar became the basis of development for ''Atari Karts''.]]