The Fantasy Trip

The Fantasy Trip

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← Previous revision Revision as of 08:00, 21 April 2026
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===''Melee''===
===''Melee''===
''Melee'' introduces a simple, fast-playing, man-to-man tactical combat boardgame that came with a small blank hex map, a counter sheet of men, monsters, and weapons (for any weapons dropped in combat), as well as a 17-page rulebook.
''Melee'' introduces a simple, fast-playing, man-to-man tactical combat boardgame that came with a small blank [[hex map]], a counter sheet of men, monsters, and weapons (for any weapons dropped in combat), as well as a 17-page rulebook.


Every character has a Strength and Dexterity attribute. Strength governs how much damage a figure can take and the size of weapons which can be used; heavier weapons increase the damage one inflicts in combat. Dexterity determines how likely one is to hit one's opponent. Armor can be worn, but while this reduces the amount of damage taken in combat, it lowers one's Dexterity.
Every character has a Strength and Dexterity attribute. Strength governs how much damage a figure can take and the size of weapons which can be used; heavier weapons increase the damage one inflicts in combat. Dexterity determines how likely one is to hit one's opponent. Armor can be worn, but while this reduces the amount of damage taken in combat, it lowers one's Dexterity.
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American game designer Steve Jackson became interested in the first fantasy role-playing game, ''[[Dungeons & Dragons]]'', when it was first published in 1974. However, Jackson did not like either the long and complex rules nor the character creation system with its randomly determined attributes. As RPG historian St Horvath noted, [[house rules]] became a common way "to reduce randomness in favor of giving the player some sort of leeway in creating the sort of character they ''want'' to play." Jackson's solution as a game designer working for Metagaming Concepts was to design a new role-playing game system with a much simpler set of rules. Jackson's system also used a "point-buy" system for determining attributes.
American game designer Steve Jackson became interested in the first fantasy role-playing game, ''[[Dungeons & Dragons]]'', when it was first published in 1974. However, Jackson did not like either the long and complex rules nor the character creation system with its randomly determined attributes. As RPG historian St Horvath noted, [[house rules]] became a common way "to reduce randomness in favor of giving the player some sort of leeway in creating the sort of character they ''want'' to play." Jackson's solution as a game designer working for Metagaming Concepts was to design a new role-playing game system with a much simpler set of rules. Jackson's system also used a "point-buy" system for determining attributes.


Metagaming Concepts had just started publishing their [[MicroGame]] line, small and simple games packaged in either a ziplock bag or a thin plastic case. Jackson's science fiction wargame ''[[Ogre (board game)|Ogre]]'' was the first in the series. MicroGame #3, published in 1977, was the first part of Jackson's new RPG, a game titled ''The Fantasy Trip: Melee''. This was followed in 1978 by MicroGame #6, ''The Fantasy Trip: Wizard''.
Metagaming Concepts had just started publishing their [[MicroGame]] line, small and simple games packaged in either a ziplock bag or a thin plastic case. Jackson's [[science fiction]] wargame ''[[Ogre (board game)|Ogre]]'' was the first in the series. MicroGame #3, published in 1977, was the first part of Jackson's new RPG, a game titled ''The Fantasy Trip: Melee''. This was followed in 1978 by MicroGame #6, ''The Fantasy Trip: Wizard''.


Response to ''Melee'' and ''Wizard'' was good, and Metagaming quickly produced a "MicroQuest" line of small adventures that used these rules, ultimately producing eight in the series from 1978 to 1981.
Response to ''Melee'' and ''Wizard'' was good, and Metagaming quickly produced a "MicroQuest" line of small adventures that used these rules, ultimately producing eight in the series from 1978 to 1981.