Primeval (TV series)
Creature designs: Genus specified on Connor's laptop
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=== Creature designs === |
=== Creature designs === |
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[[File:Gorgonopsid from Primeval.png|thumb| |
[[File:Gorgonopsid from Primeval.png|thumb|A ''[[Gorgonops]]'', as seen in the sixth episode of ''Primeval''. The prehistoric creatures of ''Primeval'' were based on their real counterparts, though there were also often intentional inaccuracies, such as the gorgonopsids having four rather than two saberteeth.|upright=1.1]] |
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Though the prehistoric creatures featured in ''Primeval'' were fundamentally rooted in science{{Cite AV media |url=https://www.youtube.com/watch?v=baSZErp4Oz8 |title=Primeval panel at SFX Weekender 2 |date=2011-02-07}} they were intentionally not fully scientifically accurate, often being exaggerated in size and made to look scarier. They were also often for cinematic purposes made more intelligent than their real-life counterparts to give them more character, such as predators deciding who and how to attack. The decision to not adhere to strict scientific rigour but to rather use science as an "inspiration for creative thought" was made by Haines, who after working on the ''Walking with...'' programmes (which had to adhere more strongly to scientific fact) wanted to be free of such restrictions. Fictional design details included decisions such as giving ''[[ |
Though the prehistoric creatures featured in ''Primeval'' were fundamentally rooted in science{{Cite AV media |url=https://www.youtube.com/watch?v=baSZErp4Oz8 |title=Primeval panel at SFX Weekender 2 |date=2011-02-07}} they were intentionally not fully scientifically accurate, often being exaggerated in size and made to look scarier. They were also often for cinematic purposes made more intelligent than their real-life counterparts to give them more character, such as predators deciding who and how to attack. The decision to not adhere to strict scientific rigour but to rather use science as an "inspiration for creative thought" was made by Haines, who after working on the ''Walking with...'' programmes (which had to adhere more strongly to scientific fact) wanted to be free of such restrictions. Fictional design details included decisions such as giving ''[[Gorgonops]]'' four rather than two saberteeth. In addition to featuring real prehistoric creatures, ''Primeval'' also introduced several fictional creatures, some from the future. The decision to include future animals was made during pre-production of the first series, with the idea being that if anomalies connected the past to the present they could logically also connect the present to the future. The most iconic of ''Primeval'' |
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Though fictionalised, prehistoric creatures in most cases still greatly resembled their real counterparts, not only a design decision but also a decision made to make it easier for animators; real creatures were always easier to animate since their biomechanics could often be figured out and animated convincingly more easily than fictional designs. Scientific theories on the animals featured were also often used for deciding the behaviour and abilities of creatures. As an example, certain genera of [[therocephalia]]ns might have been venomous,{{cite journal |last1=Benoit |first1=J. |last2=Norton |first2=L.A. |last3=Manger |first3=P.R. |last4=Rubidge |first4=B.S. |date=2017 |title=Reappraisal of the envenoming capacity of ''Euchambersia mirabilis'' (Therapsida, Therocephalia) using μCT-scanning techniques |journal=PLOS ONE |volume=12 |issue=2 |article-number=e0172047 |bibcode=2017PLoSO..1272047B |doi=10.1371/journal.pone.0172047 |pmc=5302418 |pmid=28187210 |doi-access=free}} a theory which was used as the basis for also making the therocephalians featured in ''Primeval'' venomous. |
Though fictionalised, prehistoric creatures in most cases still greatly resembled their real counterparts, not only a design decision but also a decision made to make it easier for animators; real creatures were always easier to animate since their biomechanics could often be figured out and animated convincingly more easily than fictional designs. Scientific theories on the animals featured were also often used for deciding the behaviour and abilities of creatures. As an example, certain genera of [[therocephalia]]ns might have been venomous,{{cite journal |last1=Benoit |first1=J. |last2=Norton |first2=L.A. |last3=Manger |first3=P.R. |last4=Rubidge |first4=B.S. |date=2017 |title=Reappraisal of the envenoming capacity of ''Euchambersia mirabilis'' (Therapsida, Therocephalia) using μCT-scanning techniques |journal=PLOS ONE |volume=12 |issue=2 |article-number=e0172047 |bibcode=2017PLoSO..1272047B |doi=10.1371/journal.pone.0172047 |pmc=5302418 |pmid=28187210 |doi-access=free}} a theory which was used as the basis for also making the therocephalians featured in ''Primeval'' venomous. |
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