Dawn of the Dead (game)

Dawn of the Dead (game)

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← Previous revision Revision as of 23:07, 21 April 2026
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The humans start in different areas of the mall and must first link up in order to survive. Their advantages in combat are their relatively high speed and their firearms. Zombies move slowly and have less combat ability, but can go berserk, which increases their combat strength; this may cause one or more of the humans to panic, ending the panicked character's weapon fire for the rest of the turn. The zombie player can also "hide" up to five zombies to ambush unwary humans.
The humans start in different areas of the mall and must first link up in order to survive. Their advantages in combat are their relatively high speed and their firearms. Zombies move slowly and have less combat ability, but can go berserk, which increases their combat strength; this may cause one or more of the humans to panic, ending the panicked character's weapon fire for the rest of the turn. The zombie player can also "hide" up to five zombies to ambush unwary humans.


The game comes with a rulebook, an 11" x 17" map of the mall, and counters representing four humans and fifty zombies The rules also include a solitaire game.
The game comes with a rulebook, an 11" x 17" map of the mall, and counters representing four humans and fifty zombies. The rules also include a solitaire game.


===Victory conditions===
===Victory conditions===
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==Reception==
==Reception==
In the June 1981 edition of ''[[The Space Gamer]]'' (Issue No. 40), [[Steve Jackson (American game designer)|Steve Jackson]] questioned the game balance, which seemed to favour the human player, both in terms of enjoyment and in winning the game: "''Dawn of the Dead'' would be worth the money to somebody who liked the movie. It also plays much better as a solitaire; in a two-player game, the zombie player will feel like a zombie himself before the game is over. If zombie movement had been slightly higher, or if normal zombies had been allowed to stack, it could have been more interesting and better balanced. As is ... pretty counters, but nice try."{{cite journal|last=Jackson|first=Steve|authorlink=Steve Jackson (American game designer) |date=June 1981 |title=Capsule Reviews|journal=[[The Space Gamer]]|publisher=[[Steve Jackson Games]]|issue=40|pages=32}}
In the June 1981 edition of ''[[The Space Gamer]]'' (Issue No. 40), [[Steve Jackson (American game designer)|Steve Jackson]] questioned the game balance, which seemed to favor the human player, both in terms of enjoyment and in winning the game: "''Dawn of the Dead'' would be worth the money to somebody who liked the movie. It also plays much better as a solitaire; in a two-player game, the zombie player will feel like a zombie himself before the game is over. If zombie movement had been slightly higher, or if normal zombies had been allowed to stack, it could have been more interesting and better balanced. As is ... pretty counters, but nice try."{{cite journal|last=Jackson|first=Steve|authorlink=Steve Jackson (American game designer) |date=June 1981 |title=Capsule Reviews|journal=[[The Space Gamer]]|publisher=[[Steve Jackson Games]]|issue=40|pages=32}}


In the December 1981 edition of ''[[Dragon (magazine)|Dragon]]'' (Issue 56), Tony Watson also found the game tilted in the humans' favour: "The game is fast-paced and a fair amount of fun, despite its decidedly macabre nature. It is definitely more fun for the human player, who can run around and blast away at the hapless monsters. The zombie player has to win early, while he has the humans separated and boxed into a corner. If the humans can link up into pairs and get into the open, they can use their high movement values to run up, zap a couple of zombies, and retreat into relative safety. This perhaps is the game’s greatest flaw."{{cite journal|last=Watson|first=Tony|date=December 1981 |title=The Dragon's Augury|journal=[[Dragon (magazine)|Dragon]]|publisher=[[TSR (company)|TSR, Inc.]]|issue=47|pages=63}}
In the December 1981 edition of ''[[Dragon (magazine)|Dragon]]'' (Issue 56), Tony Watson also found the game tilted in the humans' favor: "The game is fast-paced and a fair amount of fun, despite its decidedly macabre nature. It is definitely more fun for the human player, who can run around and blast away at the hapless monsters. The zombie player has to win early, while he has the humans separated and boxed into a corner. If the humans can link up into pairs and get into the open, they can use their high movement values to run up, zap a couple of zombies, and retreat into relative safety. This perhaps is the game’s greatest flaw."{{cite journal|last=Watson|first=Tony|date=December 1981 |title=The Dragon's Augury|journal=[[Dragon (magazine)|Dragon]]|publisher=[[TSR (company)|TSR, Inc.]]|issue=47|pages=63}}


==Other reviews and commentary==
==Other reviews and commentary==