Advanced Heroquest

Advanced Heroquest

Manual italicisation of title in Infobox (template is currently non-functional for [italic title=yes] parameter).

← Previous revision Revision as of 11:22, 23 April 2026
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{{Use British English|date=March 2026}}
{{Use British English|date=March 2026}}
{{Infobox game
{{Infobox game
| title = Advanced Heroquest
| title = ''Advanced Heroquest''
| image = Advanced HeroQuest cover.webp
| image = Advanced HeroQuest cover.webp
| image_alt = Advanced Heroquest box cover
| image_alt = Advanced Heroquest box cover
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==Reception==
==Reception==
In the January 1990 edition of ''[[Games International]]'' (Issue 12), Philip A. Murphy's original impression was that this was exactly the same game as the original ''HeroQuest'', albeit produced by Games Workshop rather than Milton Bradley. Nevertheless he admired the production values, calling all the components "a true delight and all other producers [...] could learn a lesson from GW's attention to quality components." However, Murphy did not like "the constant references, by word and image, to ''[[Warhammer (game)|Warhammer]]'' this, ''Warhammer'' that, [[Citadel miniatures]], Citadel paints, future supplements and ''[[White Dwarf (magazine)|White Dwarf]]'' magazine." While he felt that the original game by Milton-Bradley "had been rushed out of production [...] and could have been much better with more playtesting", Murphy felt that ''Advanced Heroquest'' had the opposite problem, calling it "overproduced and a tad too complex." He concluded by giving the game an average rating of 3 out of 5, saying "it should be magnificent, and indeed at times it is. But just as often, it's a great disappointment."{{cite magazine|last=Murphy|first=Philip A.| date=January 1990 |title=''Advanced Heroquest''|journal=[[Games International]]| issue=12|pages=8–9}}
In the January 1990 edition of ''[[Games International]]'' (Issue 12), Philip A. Murphy's original impression was that this was exactly the same game as the original ''HeroQuest'', albeit produced by Games Workshop rather than Milton Bradley. Nevertheless he admired the production values, calling all the components "a true delight and all other producers [...] could learn a lesson from GW's attention to quality components." However, Murphy did not like "the constant references, by word and image, to ''[[Warhammer (game)|Warhammer]]'' this, ''Warhammer'' that, [[Citadel miniatures]], Citadel paints, future supplements and ''[[White Dwarf (magazine)|White Dwarf]]'' magazine." While he felt that the original game by Milton-Bradley "had been rushed out of production [...] and could have been much better with more playtesting", Murphy felt that ''Advanced Heroquest'' had the opposite problem, calling it "overproduced and a tad too complex." He concluded by giving the game an average rating of 3 out of 5, saying "it should be magnificent, and indeed at times it is. But just as often, it's a great disappointment."{{cite magazine|last=Murphy|first=Philip A.| date=January 1990 |title=''Advanced Heroquest''|journal=[[Games International]]| issue=12|pages=8–9}}


Reviewed in the February 1990 issue of ''[[Sinclair User]]'' Precinct 19 column, the magazine described ''Advanced Heroquest'' as a "nice bridge" between casual board games and "hard-core RPG fanatic" games. They also noted that the game treated the Game Master as "much more of an adversary against the players, rather than adopting the traditional role of guiding the players". They also praised its "Fate" point mechanic, which served as a necessary "safety net" to prevent early player death in the more complex and lethal system.{{cite magazine |date=February 1990 |title=Advanced Heroquest |magazine=[[Sinclair User]] |issue=95 |pages=66–67 |url=https://archive.org/details/sinclair-user-magazine-095/ |access-date=12 March 2026}}
Reviewed in the February 1990 issue of ''[[Sinclair User]]'' Precinct 19 column, the magazine described ''Advanced Heroquest'' as a "nice bridge" between casual board games and "hard-core RPG fanatic" games. They also noted that the game treated the Game Master as "much more of an adversary against the players, rather than adopting the traditional role of guiding the players". They also praised its "Fate" point mechanic, which served as a necessary "safety net" to prevent early player death in the more complex and lethal system.{{cite magazine |date=February 1990 |title=Advanced Heroquest |magazine=[[Sinclair User]] |issue=95 |pages=66–67 |url=https://archive.org/details/sinclair-user-magazine-095/ |access-date=12 March 2026}}
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A review in the French magazine ''Micro News'' (1991) highlighted the game's luxurious production and meticulous English rules. It mentioned the rules had been translated into French. However, the French translations often summarised the complex documentation into a few pages, omitting the original folklore and world-building. They highlighted that the layout of each explored dungeon and the location of the monsters are "randomly generated" during the quest. Therefore, no two games are ever the same. And the combat system was thorough and likely suitable to use within role-playing games like ''Dungeons & Dragons''. Because it enables combat with various equipped weapons, ranged attacks, and the use of magical powers.{{cite magazine |date=1991 |title=Advanced Heroquest |magazine=Micro News |issue=49 |pages=23-24 |url=https://archive.org/details/micro-news-49/page/n23/mode/2up |access-date=12 March 2026 |language=fr}}
A review in the French magazine ''Micro News'' (1991) highlighted the game's luxurious production and meticulous English rules. It mentioned the rules had been translated into French. However, the French translations often summarised the complex documentation into a few pages, omitting the original folklore and world-building. They highlighted that the layout of each explored dungeon and the location of the monsters are "randomly generated" during the quest. Therefore, no two games are ever the same. And the combat system was thorough and likely suitable to use within role-playing games like ''Dungeons & Dragons''. Because it enables combat with various equipped weapons, ranged attacks, and the use of magical powers.{{cite magazine |date=1991 |title=Advanced Heroquest |magazine=Micro News |issue=49 |pages=23-24 |url=https://archive.org/details/micro-news-49/page/n23/mode/2up |access-date=12 March 2026 |language=fr}}


The German website ''Spielphase'' gave the game a rating of 5 out of 6, saying, "You get a lot of material for your money. [...] Even if I'm not a big fan of role-playing games or thematically related board games, I have to acknowledge that a reality is represented quite well by tables and a varied game is possible over a long period of time."{{cite web | url =http://sunsite.informatik.rwth-aachen.de/keirat/txt/H/Herrdess.html | title =Herr des Schwertes | website =Spielphase | access-date =13 October 2020 | language =de | archive-date =24 October 2020 | archive-url =https://web.archive.org/web/20201024055740/http://sunsite.informatik.rwth-aachen.de/keirat/txt/H/Herrdess.html | url-status =live }}
The German website ''Spielphase'' gave the game a rating of 5 out of 6, saying, "You get a lot of material for your money. [...] Even if I'm not a big fan of role-playing games or thematically related board games, I have to acknowledge that a reality is represented quite well by tables and a varied game is possible over a long period of time."{{cite web | url =http://sunsite.informatik.rwth-aachen.de/keirat/txt/H/Herrdess.html | title =Herr des Schwertes | website =Spielphase | access-date =13 October 2020 | language =de | archive-date =24 October 2020 | archive-url =https://web.archive.org/web/20201024055740/http://sunsite.informatik.rwth-aachen.de/keirat/txt/H/Herrdess.html | url-status =live }}


In a 2018 retrospective for ''[[Retro Gamer]]'', the magazine mentioned that the ''Advanced Heroquest'' 1989 release was "far more complicated" than the MB ''HeroQuest'' version due to its "RPG-like rules". They also mentioned it had better quality components, though they criticised the base game's lack of monster variety – as all the enemies were "Skaven".{{cite magazine |date=December 2018 |title=HeroQuest |magazine=The Ultimate Retro Collection |edition=Fourth |publisher=[[Future plc|Future Publishing]] |page=125 |url=https://archive.org/}}
In a 2018 retrospective for ''[[Retro Gamer]]'', the magazine mentioned that the ''Advanced Heroquest'' 1989 release was "far more complicated" than the MB ''HeroQuest'' version due to its "RPG-like rules". They also mentioned it had better quality components, though they criticised the base game's lack of monster variety – as all the enemies were "Skaven".{{cite magazine |date=December 2018 |title=HeroQuest |magazine=The Ultimate Retro Collection |edition=Fourth |publisher=[[Future plc|Future Publishing]] |page=125 |url=https://archive.org/}}